Quaama wrote:
Robert Frost wrote:
Having 8 as a "hard" number -- historically correct or not -- would work against the 6-gun Union batteries. The CSA could stack 8 with their organizationally smaller units. Don't know if this was part of WDS thinking, but to be "fair" would require reworking Union OOBs. Their chosen approach allows flexibility in design.
8 is the absolute maximum possible in 125 yards under ideal conditions in real life. A couple of Union opponents proposed a six-gun limit for our games which is more 'normal' (and was fine with me). Should we encounter an eight-gun battery (a rarity) they were just treated as the oddity they were and allowed to exist and operate as such.
Of course, guns occupied a lot more linear space when limbered. You're only going to get two complete limbered gun teams in each 125-yard stretch of road. Still, for some simplicity (and to aid playability) we would say eight, or six, guns per hex at all times.
A good argument for using guns in sections instead of batteries.
Historically they were often deployed in this manner, a lot of times batteries would be divided to support several defensive positions.
Many of the ACW/Nappy miniature systems I play mount guns as 2 gun sections.
Players complain about too many units with 2 gun sections but it allows both sides to deploy the same number of guns in a hex regardless of battery size.