Ahh, good thread. And if they added smoke from the muskets and cannons like we see in board games, life would be grand. The biggest thing with no smoke with all HPS games ((TS-BG too) is after the battle gets going it doesn't get confusing as you can still see everywhere!
If smoke was introduced, man, would play value go way up! Fog of War would really play a better part.
I like the question marks on units more than so many hexes away. And at best when moving, either a horse, soldier, or cannon representing the fact that you could tell Cavalry from soldiers marching or limbered artillery. But non-moving units should stay as ?.
One day...
<font color="gold"><b>Lt. Col. </b></font id="gold">Paul Wakeman, <font color="limegreen">Sharpshooter</font id="limegreen">
<font color="beige">3rd</font id="beige"> '<font color="red">Jayhawk</font id="red">' <font color="beige">Brigade
1st Light Inf. Div.</font id="beige">
<b>XIX Corps, AoS,<font color="gold"> USA</font id="gold"></b>
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