<font color="beige"><b>First time I played was at Tiller Con and then several games of various length with Lars Wistedt last January....a 5 hour time difference & thousands of miles.....but we managed to run them with little problem. We did try to set up a multi-player but with 3 different time zones never got it coordinated. I also had to update my Norton settings to allow the HPS game access through the firewall.
An IM program or phone contact is a must (we used MSM) to coordinate the game setup, HPS has a built-in IM but it cannot be accessed until the scenario starts.
It's fast and fun to play, there's little "down" time, after doing your turn, you watch your opponent move and fire as it happens, no replays. Also make sure you check "ask before advancing turn" in the options menu...nothing like hitting the advance the turn button by accident.[:0][:(]
The game allows a time limit that can be set for each turn......to keep things moving at "reaction" speed. An eighteen turn scenario can be played in about 3 hours with 5 min. turns.
As has already been said the major down side is coordinating a block of time to play...which for me makes it better suited as a winter activity.
Regards</b></font id="beige">
<font color="blue"><b>Maj.Gen. R.A.Weir</b></font id="blue">
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<b>First--III--AoA CSA</b>