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 Post subject: More Belmont Problems
PostPosted: Thu May 25, 2006 11:53 am 
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Joined: Thu May 24, 2001 8:01 am
Posts: 229
Gentlemen:

I have searched in my files and in the club and do not find "Units" adapted for Belmont (Corinth). Solutions?.
Thank you.

Regards:

Lt. General A. de Meré
1st Corps A.N.V.
C.S.A.



A. de Meré


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PostPosted: Thu May 25, 2006 1:18 pm 
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Joined: Tue May 22, 2001 10:10 pm
Posts: 1059
Location: USA
Sir,

If you'll try http://home.comcast.net/~krmiller_cor/ you'll find a set of modified OOB's that will work with both the original units.bmp that came with the game and the ones available at the same site for Corinth/Ozark. Just use the link for Modified OOB's and look for Rolf Hall's OOB's and you'll find a zipfile with all his OOB's in it. As noted at the site the only changes to those OOB's are to the 2D unit picture designation so they match the original files from the game rather than the various sets of units.bmp that were posted. All the units.bmp available at my site were put together to work with the original game files they are meant to replace. I believe Rolf Hall's Corinth 3D files were also designed to work with the original files so there should not be a problem if you are using his 3D pictures.

Gen. Ken Miller

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Army of the Shenandoah


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PostPosted: Thu May 25, 2006 1:40 pm 
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Joined: Fri Jun 11, 2004 10:00 am
Posts: 446
Location: USA
Dear Gen A. de Mere,

IF you go to Brett's site for the Belmont scenario you will find:

What else is needed to play?:

Ken Miller's leaders.bmp (overwrites Corinth leaders.bmp)

Ken Miller's units.bmp (overwrites Corinth units.bmp)

Ken Miller's OOB file (overwrites Belmont oob.oob)

Just down load each of these three files and it runs fine. See you on the filed of battle....

LT Gen Joseph C. Mishurda

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Lt General Joseph C. Mishurda,
"Killer Angels"
XXV Corps, AoJ


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