CSA Turn 12 ( Noon)
12 of 23 turns down. I'm halfway there.
What a brutal turn though. He crushed my right. In a way it was almost a relief to see the whole right break and run. There would be a lot more still alive if they had routed sooner, but better late then never. On my left Armistead is gonna find himself on permanent KP duty for the rest of the war if he can't get his brigade to hold steady.

Daniel almost has a Minor Victory, he only needs 54 more points.

With Daniel being so close to a minor victory I need to really protect each remaining VP hex. Here are the ones at risk. One should easily be captured by Daniel. Another is highly at risk. This one hex is what should decide the victor of this scenario.

The plan based on the current situation is as follows:
Huger will command the left. He has Armistead's and the bulk of Mahone's Brigade. Probably about 4,000 men. His job is to defend the remaining VP hexes in his AO to the best of his ability. He isn't expected to hold them all, but a loss of 2 more is a failure. This should be Daniel's main and only attack at this point. However I hope it is not.
Lee is going to take direct command of the right. He has Wright's Brigade and Ransom's Brigade, along with the bulk of the artillery. He has about 8,000 men. Wright will provide a screen while Ransom and the artillery get in position. If Daniel attacks he will suffer so many casualties that victory points should shift back in my favor. If Daniel doesn't attack then Lee will launch an attack of his own, taking the pressure of Huger and maybe taking back a victory hex.

Positions after the CSA Melee Phase. It is hard getting things organized in Huger's AO on the left.

Victory Dialog end of turn

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Lt. Col. Thomas Wayne (Iddings)
6th Brigade, 3rd Division, I Corps
Army of the West
