Walt Dortch wrote:
Yes it is a pity.
Rich, I know nothing about coding so will ask you if changing the snapshot "code" in the NAP series to perform as it does in the ACW series would be a big deal?
Well Walt, look on the bright side - this is now going to become an engine change request for at least one series (probably 2 now that I think of it) -as I thought that it worked the same in all series -and I like the CWB style a lot better (put another way it saves me a lot of work elsewhere). I thank you for bringing it up.

Bill brought up an interesting point, about zooming out an image, and I know David Freer has saved his images in pdf format -that might work as well.
Considering so much of the terrain is conforming to a hexside, or is hexshaped, it seemed logical to show people just having a look that these are hex and counter boardgames -if you expect more (like a real time strategy game coming in to these, then you are going to maybe leave feeling disappointed, I mean who knows, because the 8 bit style doesn't do much for me, so it was mostly about getting something out there and done at the time.
Maybe 3d mode will be a different animal -as to me those are more about demonstrating a miniatures looks anyways -and miniatures' tables are generally hexless.
At the moment once I get connected to my regular ISP things will become more than a discussion (on my end). I do need to come up with a way to re-jig the presentation on the site and fit that around some other duties I have taken on. I also have to remember to fix a graphics problem for a project too (only wrote because I just remembered it

I'm not sure at what point the CWB got changed, but I think it had to have been before the coding was handed over to WDS, if for no other reason than it is in titles that I am pretty certain they haven't yet changed anything in. I nearly wrote Bill's post about a week ago when I first added something to this thread, but am glad that I checked the feature out; I think I sort of alluded to it earlier -but I took for granted that it worked the same in all of the titles.
This is bad English on my part, but don't not send an email to support because of this - but I have brought this up on development boards (am editing this in about 40 minutes after my original post). I suspect it might be a tweak of the existing code just to show more when the snapshot command is made. Entire map vs entire current view -something like that -but not actually seeing the code, that is basically an educated guess.