Gentlemen,
After a two year hiatus I am back in the saddle again. Looking for a rebel opponent, have all the games except Petersburg. I am more of a historical player than a gamer. Willing to play either Turn or Phases.
Optional Rules I use Victory Points for Leader Casualties Density Fire Modifier Night Movement Fatigue Mounted Cavalry Skirmishers Higher Disrupted Movement Isolation Rules Weak Zone-Of-Control Partial Retreats Flank Morale Modifier Bridge Limit and Repair Artillery Capture Artillery Retire By Prologue Artillery Ammo by Cannon Mixed Organization Penalty
For Turn Play Proportional Opportunity Fire Automated Defensive Fire Full Melee Defensive Fire Optional Melee Resolution
Open to discuss Optional Fire Results Quality Fire Modifier Higher Fatigue Recovery Rate Rout Limiting Optional Melee Results Alternate Fixed Unit Release Quality Melee Modifier
House Rules No infantry column attacks except In Towns At Fords/Bridges From first hex after Ford/Bridge.
If acceptable you pick scenario, willing to play short, long or campaign.
_________________ Gen. Ken Miller The McKeesport Union Guard3/1/II Chief of Staff AotP
Last edited by krmiller_usa on Thu Jan 02, 2020 7:32 pm, edited 1 time in total.
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