I understand what Pat is saying but I will throw out an analogy for the sake of argument.
Remember when we were kids playing, for instance, Monopoly. The game had very clear rules that were well-written and established. Yet, inevitably, when you get 4 people together to play you end up with 4 different styles of rules. Some people believe all taxes go into the center of the board and that if a player lands on Free Parking they get that money. Other people allow for the trading of properties between players. Some players throw out the Luxury Tax rule space and make it a 10% fee regardless of your total bank. Some require you to build Houses evenly while other let you pick and choose your properties to build on. Some people allowed loans to friends to keep them in the game. Through my years at College I have seen so many weird variations of game rules that I have forgotten many of them.
At some point though people would begin to argue about the mechanics of the game and what the exact rules were (usually it was around the second or third beer [:p]). The official rules would be brought out and then would commence an argument of endless duration between players. Also, inevitably, people swore up and down that their mother had taught them to play this way and that would always be the way they would play! The resulting arguments would usually cause the abrupt ending of the game as players refused to conform to any other style of play.
The more add-on rules we had the more confused the game would become. More make-believe rules meant more arguing and negotiating and more time spent in the endless world of bickering about the finer points of Monopoly's official rules. Anyone who has kids knows how ridiculous the arguments over rules can become. Next thing you know doors are slamming, people are crying, and dad is soon home getting out the belt. And for anyone on a College campus and is playing with pre-Law majors... oh my God... it never ends!
Do guys ever really get past the age of eleven? Let's assume... and this may be a risk with this Club... guys do mature past the age of eleven.
My theory is that the fewer Club-imposed rules we have the better. HPS created their own set of rules when they created the games and thus they are the rules that form the basis of any gameplay. When people begin to change the manufacturers rules they risk all sorts of endless arguments and controversy. Let the HPS rules stand as the basis for all games and then let the players decide, as gentlemen, how to conduct their own game. If HPS wants to change how they design games than they can do so.
On an interesting sidenote Pat and I are currently engaged in a game together. I conducted a melee in column through some woods and he emailed me to say, "hey." We had failed to discuss that aspect of the game beforehand. Did we pick up our pieces and go home? No. We decided to play without melee in column being an option and I am fine with that. No real big deal. Were still engaged and joking around together. No need for Club Rules there to tell us how to act as officers and gentlemen.
Let the players settle things themselves and keep the Cabinet and Club Rules as much out of the gameplay as possible. Otherwise we may end up with all sorts of random rules about moving at night, meleeing in column from rearward positions, firing on units during the first turn of dawn before the other side can react to your movements, supply wagon movement at night, moving more than one unit into a hex, firing with more than one unit in a hex, using the edge of the board as a defensive barrier.... etc. etc. Pat even brought up one I had never thought of - that meleeing against a Supply Wagon while in column should not be done since a supply wagon would, in theory, have guards. All I see is a can of worms when I think about regulating gameplay.
On a lighter note for those curious people about Monopoly Rules -
Official Monopoly Rules:
Free Parking -
A player landing on this place does not receive any money, property or reward of any kind. This is just a "free" resting-place.
Building Houses -
If you buy one house, you may put it on any one of those properties. The next house you buy must be erected on one of the unimproved properties of this or any other complete colour-group you may own. ... you must build evenly, i.e., you cannot erect more than one house on any one property of any colour-group until you have built one house on every property of that group.
Loans -
Money can be loaned to a player only by the Bank and then only by mortgaging property. No player may borrow from or lend money to another player.
Thats my two cents on the matter. I am off now to play my turn against Pat and hopefully find an unprotected Supply Wagon to melee in column! That should get his dander up! [:D]
Respectfully,
Col. Blake Strickler
Commandant of VMI
Army of the Mississippi
Chief of Staff
