<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by slepsta</i>
<br />I cannot think of anything more boring, nor would I have ever joined this club ... I can read books for the history.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
How much history are you willing to give up? By tinkering with the pdt you can alter alot of the variables, to increase range and fire power (M16s), speed (trucks), morale, etc. Why not light sabres for the Cav?
The game engine is a good, but imperfect attempt to model historical realities, which allows some abuses.
A lone leader cutting off retreat on a 125 yd frontage? Must have a 50 cal machine gun at least. Supply vehicles coordinating with combat units? Must be trucks with radios I guess, because ACW wagons sure couldn't do it, and so on.
So the introduction of some house rules to more accurately reflect the historical capabilities is not a question of recreating history exactly, so much as providing the opportunity to <u>alter </u>history in a way that may have been possible had you been in command at the time.
Naturally Lee could have won at G'burg if only he'd had a Mech Inf Div or a tactical nuke, but Lee could not have had either.
The question is can <b>you </b><u>alter </u>history and win at G'burg with approximateely the same contraints as Lee had? The game engine does it's best to provide you with the opportunity to find out; a few house rules can make it an even more realistic alteration of history.
Otherwise, fun or not, it isn't the ACW ...
Maj Gen Mike Kaulbars
3rd "Freiheit" Division
VIII/AoS
