Hi Rich,
Yes, as I mentioned earlier on this thread, I considered making an optional scn that changed the pdt so line would disrupt in woods, But as I rethink this process, I still don't like the idea. But as I said, I'll bring it up with the other designers.
Rich
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Richard</i>
<br />Rich,
It certainly wouldn't be my top engine change request either - that would have to be a <b>gun capture/recrew/recapture</b> feature as this would have a significant impact on gameplay and player tactics, and would allow for historical gun capture/recapture to occur, as at Shiloh and elsewhere. (Also, along with movement fatigue, this was one of the top engine change requests in response to your earlier post)
Regarding the line movement disruption issue - as I'm sure you know, it's already possible with the ACW engine to set terrain related disruption in the pdt, but unfortunately this is <i>automatic</i>, unlike in the other series. I'm not sure, but perhaps this is something that John can easily change with very little effort. It would still be terrain related, so a scenario designer could set line infantry to disrupt in woods or rough but not open (or towns either if he wished). Ideally the percentage probability would vary according to terrain type, but perhaps that's asking too much for the moment.
There certainly wouldn't be any need for troops in the open to have a chance of disruption if the scenario designer didn't wish this (unless John deliberately recoded the ACW engine to alter the fact that terrain related disruption is determined in the pdt, as it currently is). So, if you decided you <i>did</i> want this feature you'd need to be clear with John that you just wanted the existing ACW terrain disruption to no longer be automatic, rather than ask for him to carry over the entire Nappy (or EAW) line disruption system.
The differences between the three engines in relation to movement disruption is quite complex and rather confusing (I know all three engines pretty well but probably couldn't tell you what all the differences are off-hand). Strangely enough, cavalry don't disrupt in woods in the EAW engine! Only line infantry are affected by this feature.
Col. Rich White
3 Brig. Phantom Cav Div
III Corps ANV
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