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 Post subject: Shiloh update review
PostPosted: Sun Jun 11, 2006 7:12 am 
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Joined: Tue Nov 11, 2003 9:52 am
Posts: 870
Location: USA
Guys,

I've had a Shiloh update ready for sometime, but for business reasons, it hasn't been released yet. But perhaps soon.

I wanted to post the changes file here for your review. Please let me know if I've missed something important.

BTW, there are some engine changes, but I can't reveal them here.

<i>Changes for Campaign Shiloh 1.03
- Adjusted OOB's (Fewer A and B ratings)
- Corrected release time for campaign scns 172 & 173
- Removed protection for Pittsburg Landing reinforcements
- Adjusted pdt files (slightly lower fire values)
- Added supply sources to most Nashville and Shiloh scns (preventing isolation)
Changes for Campaign Shiloh 1.02
- Corrected release and entry times for Union army in scns 180 and 181.
- Corrected OOBs for Gunboat pictures, 3D pictures, Mo's (Little)
regiments and Floyd
- Adjusted Fort Donelson scns for VP levels and Dover is worth more VPs
now.
- Corrected entry hexes for some Shiloh scns. All (43,0) should be (21,0).
- Updated Campaign scn files to reflect stand alone scn changes.
- Added Leader for Jackson's Bdge in Shiloh Day 2 scns.
- Changed Shiloh VP hex (56,33) to (51, 32). Too easy for gunboats to
attack VP hex.
- Increased scns 116, 117, 118 to 86 turns. 2 full days.
- Corrected the spelling of the word "siege" in several places.
- Added Belmont scns 002a, 003a, 004a, 005a, 006a. Some Abatis has been
removed and breastworks added. Original Belmont campaign files have
been similarly changed.
- New optional Bridge Limit and Repair rule that allows damaged bridges
to be repaired and imposes bridge strength limits on movement (see
Movement section of Users Manual for more information).
- Change to Disruption recovery determination so that Artillery units use
their Morale rating for the recovery test (see Command section of
Users Manual).
- Fix for AI processing for single units with AI commands.
- Added optional Night Movement Fatigue rule.

Changes for Campaign Shiloh 1.01
- Updated engine to reflect the melee rule change that prevents Leaders,
supply wagons, and limbered arty from being used to block retreats.
- Corrected all Shiloh maps with elevation height problem in the Tennessee
River.
- Added a trail to allow units to evacuate Fort Beauregard in Nashville
Maps.
- Corrected wrong supply wagon nationality in scn 130.
- Adjusted Belmont scenarios so shore based arty can cover Belmont.
- Adjusted Fort Donelson scenarios so lower water batteries can't be
easily flanked.
- Corrected OOB's: Some incorrect names, number aberrations, 3D Icons,
pictures
- Added new picture of a Confederate gunboat to the units picture file.
- Additional of new optional Target Density rule which causes
increased fire value against targets with more than 2/3 maximum
stacking in hex.

Changes for Campaign Shiloh 1.0
- Union mortar boats are introduced
- Confederate gunboats are introduced
- Gunboat stacking is limited to two per hex.
- Toggle boats now works. Leaders must be stacked with boat unit.
- Added gunboat artillery loses to count for victory points.
- Added the ability to create 2 hour night turns. (.pdt file)
- Leaders, supply wagons, and limbered arty will not prevent a
defending unit from retreating after a lost melee.
- Supply wagons will have the option of counting toward victory points.
- Defending units will now fire at 100% as a result of melee.
- A/I Artillery will only fire at valid targets.</i>


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PostPosted: Sun Jun 11, 2006 12:23 pm 
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Joined: Fri Apr 02, 2004 1:45 pm
Posts: 817
Location: USA
Thanks Rich, keep up the good work. I enjoy Shiloh very much.

Respectfully,

Col. Gery Bastiani
33rd NC Inf. Regt.
II/2/4 AotM

"Let us pass over the river and rest under the shade of the trees" -Stonewall Jackson


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PostPosted: Mon Jun 12, 2006 3:09 am 
Sounds good. Especially looking forward to the lower fire values. Seeing artillery at medium and long range causing 15-20 infantry casualties against line units at higher elevations in just too unrealistic for my taste. Also, counterbattery fire is just rediculously too effective.

Regards,

Brig. Gen. Alan Lynn
2nd Div, II Corps, AoA

God Bless <><


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PostPosted: Mon Jun 12, 2006 5:53 pm 
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Joined: Wed Sep 25, 2002 5:51 pm
Posts: 749
Location: USA
<b><font color="beige">Rich Thanks for the update, [:)]

Shiloh is by far my favorite release since the original Corinth.
You've done a great job taking players input and tweaking Shiloh to make it an even better game.

Can't wait to down load 1.03 and see the engine changes</font id="beige"></b>

<center><font color="blue"><b>Maj.Gen. R.A.Weir</b></font id="blue">
<font color="yellow">THE CALVERT LINE</font id="yellow">
Image
<b>First--III--AoA CSA</b></center>


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