<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Walker</i>
<br />Points are awarded for capturing spiked guns, but not for the act alone. Put simply, the reward is simply to prevent them from firing in the future.
Now, if you decide to suicide troops to spike, that's your decision.
Frankly, it sounds like you want points for bravely killing your own troops in a suicide charge. Personally, I think a court-marshal would be more appropriate.
Come on! LOL
lt.col..R. Walker,
sir, not trying to cause a riff with you or cause bad blood, i would like to express how iam offended by you statement that i should be court-marshalled.
i would like to ask you a question:
i have just finshed a battle and a campaign at resca,
both of which lasted only 15 turns with the union losses at or about 29,000. now on a historical level the union lost around 6,000.
in keeping the games on a historical level how would you as union commander conduct this engagement. you could set up your 200 pices of arty and keep your inft just beyond range and blast away for 30 turns and recive a victory out of it, cause if the rebs come out you would attack them at 2-3 to 1 odds and the rebs dont stand a chance.
or would you send you troops to attack the reb earthworks knowing your were sending them in on a sucide mission. would you then wish to send yourself to a court-marshall. to make these battles interesting the rebs sometimes have to do things above the norm or we can just get pounded by tons of arty every time.
Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"
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BG. VANNADA
HEADQUATERS:
2nd INFT.DIV.
2ND CORPS
AOA
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