I understand that making a historically unbalanced situation playable means that the designers have to make adjustments to counter the effect that players have when playing out the events with the aid (or disadvantage) of hindsight.
Model the situation accurately and the Union must always win 'cos a modern human player will always make use of the numerical advantage.
Model the situation to make it playable and what are you left with?
I see the outnumbered Rebs have got a huge preponderance of "A" quality Infantry Regiments to give them a chance in play against a numerically (greatly) superior Union?
I believe this "Gold Plating" may be necessary for reasons of playability but it seems very regrettable to me. I simply don't think the Reb Regiments were ever that good ...in fact I don't think any Army has ever fielded such a supposed elite quality in it's ranks?
It must make the Reb Infantry pretty much immune to bad play or the effects of fire & melee.
So "playable"? Yes. But "realistic"? ...I don't know.
I finally went and paid to download a copy (after some deliberation) and whilst I salute the effort that has gone into design & production ...I honstly think my money would have been better spent elsewhere.
