How useful might it be to add time-sensitive objective hexes? This would mean that a player would get points for every turn they control the objective rather than just whoever controls the hex on the final turn.
Thus, for instance, in the 3 day Gettysburg scenario, instead of 600 points the Cemetery Hill objective might be worth 4pts a turn for a total of 624pts if permanently controlled by the Union player. But if the Rebels held it for 5 turns they'd get 20pts and the Union 604pts.
This would give players a higher incentive for capturing objectives early and holding onto them for as long as possible and would deter players from making final turn attempts to seize objectives at whatever cost.
Any thoughts?
Maj. Gen. Rich White 2nd (Palmetto Guards) Division III Corps ANV
Last edited by Richard on Fri Jul 20, 2012 5:13 am, edited 1 time in total.
|