prax wrote:
Great memories. I still play the SPI Quad games FTF once in a blue moon. The ACW titles were fair, but the Nappys and WWIIs were quite good. Decision Games is re-releasing some of those in the Folio Games Series, although I have to warn you that the rule revisions are a bit uneven. Be prepared to fill in some gaps, or play with an old SPI set if you have one.
I have recently been comparing the CRTs from Terrible Swift Sword to the parameter modifiers in the HPS series. Does anyone happen to know if the BG/HPS CRTs are in fact direct descendents of the SPI/TRS game systems? The similarities are certainly striking. If they do not share a common creative hand, they must certainly share common sources. A few examples from the TSR tables:
Change formation: Infantry 2/Artillery 4
Range Effect: Napoleon x 8 at 1 hex (you still gotta love those multipliers)
Density Adjustment: +1 700-900
Morale Class: A to E
I kind of miss the Brigade Combat Effectiveness table and of course the Seeing the Elephant table. I also think the concept of Artillery Overshoot is sadly missing in our current games. A little misdirected fire here and there adds a certain amount of realism.
Those were the good old days, at least for gamers with no cats or small children in the house.
Respectfully,
The early version of BGG used the same strength types as the original TSS (I don't know if they literally matched in every case as naturally I did not check every single unit in both games) - where 1 sp = 100 men. It was changed with a patch later on after the series progressed a little bit, to 25 men increments.