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PostPosted: Wed Jul 15, 2015 4:32 pm 
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Christian,

Believe me there is no special problem moving units with reduced stacking limits. It is the same as any other game but with smaller stacks.

Tom

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PostPosted: Wed Jul 15, 2015 5:44 pm 
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Altered staking limits - I was only referring to this in terms of reducing stacking limits -and if the scenario had any stacks that are now overstacked. . . hrm - maybe I was thinking about adjusting manpower in the OOB already used in a scenario, or dividing up the manpower in a different way - say having 1000 men or reducing 1000 to 500 and adding in a second unit. It has been a little while.

The melee phase one, I don't know: - I would take Bill's response in the context of someone who would have been in the position to have proposed a number of engine changes over the years. It doesn't sound like it actually interferes with the cavalry charge movement from a technical standpoint.

The cavalry thing, without getting in to things too far, my guess is that I don't know that it wasn't ever proposed at some point. *If* that is the case, then it would be fair to assume that it did not get through.

__

One thing that I forgot to post, about the stacking is that the opposite point to this is, that too many breakdowns can lead to an artificially spread out battle too; so there is a balancing point. Keep in mind though that I am not talking about NB specifically, but rather scenario design and OOB structures -meaning that I am sure it is possible to argue Napoleonic situations, but my point is more about the engine itself. Or more what I am getting at is if you take a 500 man cavalry unit, leave the default breakdown amount into 5 units (it might be 4 for all I know - but you can set this in the pdt's), you are also in effect saying that it was possible, and a tactic at the time to be able to spread that unit over the space of 500 meters -or really more than that as command control does not limit movement -is that really how they were used across the entire range of an OOB?

My personal opinion is that they couldn't have been, not all of them - cavalry had different functions as was pointed out. I don't know that the ability to function is not something that can't be addressed in the OOB and PDT files jointly.


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PostPosted: Thu Jul 16, 2015 11:32 pm 
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With the many for and against in this, I would say play it and see ! My view is that it is far better then the games we have, where you have unites doing unthinkable things. No man that I know would charge a eight gun battery! I don't care what kind of leadership you have in Empire table top you had to take a moral check to see if anyone was following your crazy order then once you passed that you had to take another test because the first one disordered your command.


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PostPosted: Fri Jul 17, 2015 12:02 pm 
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Indeed a moral check the moment you order a melee would be interesting.
Just like it works with the check to see if changing the formation works, and just like that check the thread value could be used to modify the test.

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PostPosted: Fri Jul 17, 2015 8:45 pm 
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Many times in history the leader would order crazy charges and the men would shot or not follow his orders, we have here in these games robots that fellow every order we give without protest, time to stop panting your self on your shoulder and saying how great a general you are. An see that you telling little robots what to do.


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PostPosted: Mon Jul 20, 2015 8:13 pm 
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I may have to try the multiple infantry melee. I can't see the reasoning how 50 skirmishers get to stop 800 infantry. Same with cavalry. They should be forced back if 10X the number of infantry attack.

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