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 Post subject: Waterloo 1.01
PostPosted: Mon Aug 15, 2005 8:58 am 
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Joined: Tue May 22, 2001 7:49 pm
Posts: 451
Location: USA
Changes for Campaign Waterloo 1.01
- Weather adjustments in PDT files
- Reduced costs in PDT file for "about face" movement.
- Various map alterations.
- Corrected 3D icon mapping, courtesy of "Waffles"
- Various OOB adjustments.
- Added hot key "K" for toggling the display of Command Range.
- Added optional rule that prevents retreats from overrunning skirmishers.

http://www.hpssims.com/Pages/updates/up ... APBAT.html

Expansion Pack should be up shortly, under "Free Downloads"



Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Mon Aug 15, 2005 10:01 am 
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Guys - on the skirmisher overrun rule - John put in an option so that you can turn it off if you like. We just finished hashing this out. Unique terrain types were discussed such as chateau hexes but in the end Rich, John and myself feel that giving the player the option to turn off the rule is best.

Oberst Wilhelm Peters
2nd Kuirassiers, Reserve Korps, Austrian Army
[url="http://www.acwgc.org/acwgc_members/burr/Austrian%20Army/Bill_Peters.htm"]Officer Battle Dossier[/url]


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PostPosted: Mon Aug 15, 2005 12:41 pm 
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Guys - you can get the Expansion Pack for Waterloo at:

http://www.hpssims.com/Pages/FreeFiles/ ... 20Waterloo

Oberst Wilhelm Peters
2nd Kuirassiers, Reserve Korps, Austrian Army
[url="http://www.acwgc.org/acwgc_members/burr/Austrian%20Army/Bill_Peters.htm"]Officer Battle Dossier[/url]


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PostPosted: Tue Aug 16, 2005 3:58 am 
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Joined: Tue May 29, 2001 3:54 pm
Posts: 660
Location: Eboracum, Britannia
Thanks a lot Rich. Much appreciated.
Will ongoing games be ok after applying the patch, or will the new files mess up the weather settings?

<center>Major Antony Barlow
~ 2nd British (Union) Brigade, Anglo-Allied Cavalry Corps ~
~ 4th (Royal Irish) Dragoon Guards ~
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PostPosted: Tue Aug 16, 2005 4:20 am 
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Posts: 202
Location: USA
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Hamilton</i>
<br />Changes for Campaign Waterloo 1.01
- Added hot key "K" for toggling the display of Command Range.
- Added optional rule that prevents retreats from overrunning skirmishers.

Expansion Pack should be up shortly, under "Free Downloads"

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Free at last!

Also good to see the hot key and the expansion pack. Of course this mucks up the ganing budget for the month!

Sig to change.

<b>Général de Division Michael Cox</b>
<font size="4"><i>Principe <font size="1">della </font id="size1">Toscana</i></font id="size4">
Comte de Moselle
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<i><font size="4">Armée du Rhin</font id="size4">
<font size="2">2e battallion, 1er Regiment de Chasseurs a Pied, Inf. de l'V. Gde.</i></font id="size2">
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<font size="1"><u>In Regards to Skirmisher Flop by Melee Losers:</u>
<ul><li>Make it an optional rather than fixed rule (at the very least). </li>
<li>Skirmisher stack size relative to retreating formed unit should be a factor (whether in clear or covered terrain). </li>
<li>For skirmishers, (not leaders or wagons) covered terrain (swamp, building, city, town, forest, marsh, and perhaps orchard) should negate the overrun result.</li></font id="size1"> </ul>


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PostPosted: Tue Aug 16, 2005 10:43 am 
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Posts: 451
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Antony Barlow</i>
<br />Thanks a lot Rich. Much appreciated.
Will ongoing games be ok after applying the patch, or will the new files mess up the weather settings?
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

On going games should be fine...I created new PDT files and then altered all the scenario files to point to them, so I wouldn't mess a bunch of people up. You'll get the new weather settings once new scenarios are started.



Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Tue Aug 16, 2005 10:52 am 
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Rich Hamilton</i>
- Added hot key "K" for toggling the display of Command Range.
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Goodness, you just made my day. I have been waiting for this for years, literally. A feature that I use practically every third mouse-click hidden in a pulldown menu with not even a toolbar button, that was really too much. [xx(]

<center>
D.S. "Green Horse" Walter, Maréchal d'Empire
Baron d'Empire, Duc des Pyramides
Commandant de la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3ème Division[/url], VIème Corps Bavarois, L'Armée du Rhin
Commandant [url="http://home.arcor.de/dierk_Walter/NWC/EdM_start.htm"]L'Ecole de Mars[/url], L'Armée du Rhin
Commandant de la Brigade de Tirailleurs de la Jeune Garde
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PostPosted: Tue Aug 16, 2005 11:05 am 
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Thanks Rich. The K key is a big help. Talked with John about this some time back - well have talked to John about alot of things some time back! [:D][:D]

You made it happen - that is all that matters!

Big thumbs up on the patch working for current games!

Patch for Eckmuhl and Wagram out soon. Just sent the files off to John today. Look for them within two weeks is my guess.

Oberst Wilhelm Peters
2nd Kuirassiers, Reserve Korps, Austrian Army
[url="http://www.acwgc.org/acwgc_members/burr/Austrian%20Army/Bill_Peters.htm"]Officer Battle Dossier[/url]


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PostPosted: Tue Aug 16, 2005 9:21 pm 
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Joined: Tue May 29, 2001 3:54 pm
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Location: Eboracum, Britannia
Many thanks Rich. It's great to see the game being supported so well[:)]

<center>Major Antony Barlow
~ 2nd British (Union) Brigade, Anglo-Allied Cavalry Corps ~
~ 4th (Royal Irish) Dragoon Guards ~
Image</center>


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PostPosted: Thu Aug 18, 2005 2:55 am 
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Location: United Kingdom
What exacxtly is the optional rule that prevents retreats from overrunning skirmishers? This isn't a return to the bad old days of Bg is it where the damned things are used to trap and zoc large formations of infantry?

Generalissimo
Opolchenie Korpus
Russian Army


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PostPosted: Thu Aug 18, 2005 7:10 am 
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Joined: Wed Feb 20, 2002 4:18 am
Posts: 668
Location: United Kingdom
Rich
Yet again I am an echo "THANK YOU"
Now for the stupid question, after I have updated to 1.01 can I just drop the Expansion Pack refered to by Bill into the game, or do I need another installation[8)]

Field Marshal Sir "Lucky" Jim (K.G.)
Commander
Divisie Nederlandsche Kavallerie, 1st. Corps
Allied/Dutch Army
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"And let my sword not sleep in my hand"


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PostPosted: Thu Aug 18, 2005 9:15 am 
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Posts: 6111
Jim - neither the patch nor the Expansion pack have a certain order for their addition to your game. Neither do you have to make a second install.

So patch or unzip the Expansion pack in any order. Neither overwrites files of the other.

Oberst Wilhelm Peters
2nd Kuirassiers, Reserve Korps, Austrian Army
[url="http://www.acwgc.org/acwgc_members/burr/Austrian%20Army/Bill_Peters.htm"]Officer Battle Dossier[/url]


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PostPosted: Thu Aug 18, 2005 12:27 pm 
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Posts: 451
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Jim,

Yep, Bill is correct, you can just drop it in your main install. I made a specific effort to make sure it wouldn't cause any problems.

Enjoy!

Rich

Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Fri Aug 19, 2005 2:21 am 
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Joined: Mon May 28, 2001 1:57 pm
Posts: 208
Location: USA
Rich &/or Bill,

With regard to the skirmisher overrun rule, the problem that I and at least quite a few others had with it was more routing units overrunning skirmishers in the woods and such, not the fact that a retreating non-routed battalion of 800 men could crush 75 skirmishers in their path. It seems that the option to just turn off the rule goes a bit too far -- it eliminates the benefit of making players be reasonable in their use of skirmishers which was a good thing about the rule. Again, my problem was that a routing unit could take out a skirmish line in the woods, or a village. My personal preference would be forcing a melee between the retreating unit and the skirmisher -- if the retreating unit (modified as it normally would be for disorder, rout, isolation, etc.) wins then the skirmisher is pushed aside with appropriate losses and the retreat or rout continues. I realize, of course, that that is a programming issue, but since the melee program is already written it shouldn't be terribly difficult. Anyway, this is what I want and (speaking as someone that only owns Eckmuhl at the moment -- although I ordered Waterloo and am wondering if it shipped by carrier pigeon by way of Siberia) would be more inclined to pay for.

Regards,



General Theron Lambert
Comte d'Angers et Duc de Montereau
3rd Brigade, 3rd Division
VI Corps
Armee du Rhin
Commandant de la Division de Cavalerie de la Moyenne Garde


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PostPosted: Sat Aug 20, 2005 9:34 pm 
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Joined: Mon Apr 21, 2003 3:51 pm
Posts: 142
Location: Brisbane, Australia
Loaded the patch and for the third turn running (the 388 turn big battle) have heavy rain and mud, whereas before it was brilliant sunshine. Pretty grim; columns of wet, annoyed infantry trudging through teeming rain. At this rate, I cuoldn't reach the exit points even if there were no Allied forces in the way.

Not sure if this is a likely outcome under the probability given to weather, so I thought I'd ask.

Lt Colonel Neville Worland
2nd Régiment de Dragons
Ier Corps de Réserve de Cavalerie
Army du Nord


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