From the hard work of another person, I bring you the below FAQ thread at
http://www.battlefront.com/discuss/ulti ... 1;t=000117
Check back periodicly as it most likely will be updated.
Cheers,
Rick
----------
HistWar: Les Grognards FAQ
<font color="orange"><b>-General Info-</b></font id="orange">
<b>What are the system requirements?</b>
Currently specs are aimed for 1.5GHz, 5200 Nvidia GPU or Radeon 9500 or better, 384mb RAM+.
For a below recommended configuration, it will be possible to play without the 3D animation... just a 2D map AND a 3D Symbolic view.
<b>Will the game ship with a printed manaual?</b>
Yes!
<b>What role does the player take?</b>
The player’s main role is Commander-in-Chief. His duty is to create his armies, define his doctrine and, once on the battlefield, tactically command those armies.
<b>Which armies are represented?</b>
Primarily the French, Russians and Austrian and various secondary states. Around 15 are in game as well as some legion armies like Irish, Portuguese, Wurtenmberg, Saxony, Poland, Italy and Naples.
<b>What scale does the 3d engine use?</b>
The in game scale will be one 3d man = 10 men, with support up to 50,000 3d units!
<b>Where are the British?</b>
They are not covered in the scope of this release, a possible future expansion would/could add them.
<b>So what battles does the game cover?</b>
The game will ship with 10 historical battles including Austerlitz, Eylau, Friedland, Wagram, and Borodino.
<b>Is this real time?</b>
Yes, 1 game minute equals 1 minute of real-time. In other words a 10 hours battle will take 10 hours to play if not paused. You can't issue orders during pause. You have the opportunity to speed the game up to 10 times. However in PBEM games it will be played as WE-GO much like combat mission.
<b>How large are the maps?</b>
Based on game scale the maps can be up to 600 square kilometers! Or be as small as 6 X 4.5 kilometers.
<b>Is victory based on objectives?</b>
As of right now it is based on "breaking" the enemy army.
<b>When is the planned release date?</b>
Very late '05 to early '06. Nothing is set in stone.
<b>Will there be a playable demo?</b>
Yes a playable demo will be released.
<b>What about future expansions?</b>
If all works out, the planned next game of this series will include operational level command as well covering the Prussian Campiagn of 1806.
<b>Are beta testing positions open?</b>
No, Battlefront as well as the developer are handling all internal testing matters.
<font color="orange"><b>-Official, Updates and Fixes-</b></font id="orange">
The game is yet to be released.
<font color="orange"><b>-Game play-</b></font id="orange">
<b>What types of units are modeled?</b>
A large variety of troops, among them; Sappers, Skirmishers, Grenadiers, Fusiliers, Chasseurs, Imperial, Middle and Young Guards, Hussars, Cuirassiers, Dragoons, Gendarmes, Carbiniers, Lancers and Mameluks.
<b>What types of weather are modeled?</b>
Fog, snow and rain will be modeled and will thus have an effect on combat.
<b>Are tutorials included with the game?</b>
Yes! the demo will also include a turtorial.
<b>How will the command structure work?</b>
Basically there are 3 levels of AI each working together to follow your orders. From grand tactical to regiment.
<b>What's this about an operational map?</b>
There is a 2d map which offers an overview of the battle, it is of the same scale as the 3d map.
<b>Are reinforcements modeled?</b>
Yes, they will show up in game based on a delayed arrivial in the OOB.
<b>Are couriers modeled?</b>
To a degree yes, though you will not "see" them.
<b>How is scouting modeled?</b>
Basically you send either light infantry or light cavalry to patrol which will send you back a general message on enemy strength.
<b>Does the artillery model take into accound weather and terrain types?</b>
Yes shot effectivness will be influnced by ground conditions. (Mud causing less ricochet from solid shot)
<b>Are different shell types modeled for the artillery?</b>
Yes, among them solid, and canister.
<b>Are defensive structures in game?</b>
Yes!
<b>Is there a square formation avalible?</b>
Yes! along with 4 other formations. (see below)
<b>So how does the game handle melee/charges?</b>
There are 3 formations: line, column by platoon, column by division.
Line fights by the fire, and tries to stop the opponent during the charge. If it's not possible, the unit quickly routs. (there are some exceptions : ie the Imperial Guard)
Column by platoon: this unit charges on the last 100 meters... If the opponent is in the Column too, it's possible there is a melee. LG use the parameters (moral, fatigue, type, strength...)to find the behavior of each unit.
Column by division: this unit shoots its opponent before charging.
To summarize, melees are quick; there is a melee when the 2 opponents have a good moral and all parameters are close.
<b>How are prisoners handled?</b>
Prisoners move to the Operational line but it can try to escape if no unit controls them. (Within 1,000m for control)
<b>Is there a follow unit key for the camera? </b>
Yes there is two modes of tracking...
a) subjective view.. the camera is around 2 meters above the unit you have choosen.
b) locked view.. camera locked at the middle of the unit.
<b>How is morale handled?</b>
Take a look at the below summary of morale factors.
-Losses (instantaneous, global, mean on the march)
-Losses : Chief of Corps(+-), colonel(+-), flags(-)
-Routed units (-) for the unit itself or (+) if the unit routs his opponent
-Seen by either Commander in Chief or Chief of Corps(+)
-Visiblity of a friendly Guard unit or elite Unit(+)
-Threaten against the line of operation(+)
-Deployement on a defensive line(+)
-Victorious fighting of a friendly unit(+)
-Threaten against his line of operation(-)
-Friendly Guard or Elite routed(-)
-Attacked by bombardement(-)
-Fatigue(-)
-Formation (moral decreases with the density... column of platoon, column of divison, line...)
<font color="orange"><b>-Graphics-</b></font id="orange">
<b>So what's so different with this engine?</b>
Notice that the engine uses fully 3d objects and not 2d sprites...
<font color="orange"><b>-Sound-</b></font id="orange">
Information N/A right now...
<font color="orange"><b>-Modding-</b></font id="orange">
<b>Does the game ship with modding tools?</b>
Yes the game will ship with editors which will allow the changing of Maps, Orders of Battle and Unit Doctrines (AI scripting).
<b>Which 3d objects in game can be replaced?</b>
All 3d objects other than the soliders themselves should be fully moddable.
<b>Do the models features LODs?</b>
Yes all in games models feature Level Of Detail Layers.
<b>Which in game textures can be changed/modded?</b>
You will be able to change all textures (soldier, ground, building...)
<font color="orange"><b>-Multilayer-</b></font id="orange">
<b>Which modes of MP are supported and through what types of connection?</b>
Les Grognards can be either played against the computer (solo), or Multi-player via LAN or Internet (TCP/IP) with up to 6 players divided into 2 sides with each player controlling either all or a part of an Army. Play by e-mail (PBEM) with 15 minute game sequences (turns) is also supported.
----------
Lieutenant Colonel Rick Motko
1er Bataillon, 33° Régiment d'Infanterie de Ligne
2eme Brigade, 11eme division
IIIe corps, Armée du Nord