<
             Napoleonic Wargame Club (NWC) Forums
*    NWC     NWC Staff     NWC Rules     NWC (DoR) Records    About Us     Send Email Inquiry to NWC
*   La Grande Armée Quartier Général        La Grande Armée Officer Records       Join La Grande Armée
*   Allied Coalition    Allied Officers     Join Coalition
*   Coalition Armies:   Austro-Prussian-Swedish Army    Anglo Allied Army (AAA)    Russian Corps
  
                 Military Books, Magazines, Games for sale (see other items)
Forums:    ACWGC    CCC     Home:    ACWGC    CCC
It is currently Wed Nov 22, 2017 1:40 pm

All times are UTC - 5 hours




Post new topic Reply to topic  [ 7 posts ] 
Author Message
 Post subject: Waterloo Campaign variant, Expansion Package
PostPosted: Tue Feb 21, 2017 2:16 am 
Offline

Joined: Sat Dec 07, 2013 6:44 am
Posts: 66
I am looking for a very difficult battle; perhaps this scenario can be an interesting situation.
Any allied player that want to try to change history? :frenchvive: :frenchvive:

I can do 3-4 turns/week until real life do not crush me B-)

We can discuss on optional rules.
pls contact me by email antoarc15 at yahoo . it

_________________
Colonel Antonio Zinno
3ème Compagnie du 7ème Régiment d'Artillerie à Pied
2éme Brigade
3ème Division


Top
 Profile E-mail  
 
 Post subject: Re: Waterloo Campaign variant, Expansion Package
PostPosted: Wed Feb 22, 2017 12:17 am 
Offline

Joined: Sat Dec 07, 2013 6:44 am
Posts: 66
i mean the scenario n. 61 called " hypo_v12" ,
it's title is : Waterloo Campaign variant, Expansion Package Edition and is a 388 turn battle full campaign scenario and it's HUGE :frenchsalute: :frenchsalute:

_________________
Colonel Antonio Zinno
3ème Compagnie du 7ème Régiment d'Artillerie à Pied
2éme Brigade
3ème Division


Top
 Profile E-mail  
 
 Post subject: Re: Waterloo Campaign variant, Expansion Package
PostPosted: Wed Feb 22, 2017 3:46 pm 
Offline

Joined: Tue Apr 14, 2015 5:06 pm
Posts: 13
Well, I'm not discouraged by its size. But why not the historical version?
If you insist, we can tackle this variant. We only need to agree on the in-game options and/or any house rules (preferably the Embedded Melee...).
Any suggestions?
Salute!

_________________
Cadet de l'Ecole Militaire

10ème Régiment de Dragons

2éme Brigade,

2ème Division de Dragons

Réserve de Cavalerie,

La Grande Armée


Top
 Profile E-mail  
 
 Post subject: Re: Waterloo Campaign variant, Expansion Package
PostPosted: Thu Feb 23, 2017 12:42 am 
Offline

Joined: Sat Dec 07, 2013 6:44 am
Posts: 66
Hi Tom

i have played many times the hystorical one, and want to try something different just to change the French strategy ;

usually i play only with optional rules and little house rules just like no use of supplies to hide LOS, skirmish have to stay at 5 hexes of his parent brigade, no use of squares in blocked hexes, no use of squares to stop inf movement ( just like Bill suggested) but only to counter cavalry.
I'm sorry but i hate the MOEV rules, or atleast the part about embedded melee.....

If you are interested we can continue this by email

_________________
Colonel Antonio Zinno
3ème Compagnie du 7ème Régiment d'Artillerie à Pied
2éme Brigade
3ème Division


Top
 Profile E-mail  
 
 Post subject: Re: Waterloo Campaign variant, Expansion Package
PostPosted: Thu Feb 23, 2017 1:55 am 
Offline

Joined: Tue Apr 14, 2015 5:06 pm
Posts: 13
Ok, I see...
I always want to make the gameplay simple, and some set of suggested house rules I've seen turn it into a complicated puzzle, and unnecessarily so, as Tiller and his pack have taken care of many aspects of battlefield realism. Not of all, though. That's why I always propose my own, slightly modified version of EM, with fire, movement/charge/overrunning coming first and then the melee phase after which you are only allowed to move your troops into the hexes that were occupied by your units that took part in victorious melees, move leaders, or change facing of your regiments. There's no firing after the melee phase. Quite simple, isn't it? Obviously, in a scenario of such proportions, all this can happen in succession in each 'thetare of operations' since otherwise there's a risk you'll forget about some melees you planned. And EM is the only device I know that saves the realism and simultaneity of battlefield action, making a JTS or HPS turn-based game at least slightly similar to an RTS.
Of the in-game options, I usually use all except MDF, No op fire against skrm, Multiple inf/cav melees, and No melee eliminations and No retreat overruns.
How about that?
Salute!

_________________
Cadet de l'Ecole Militaire

10ème Régiment de Dragons

2éme Brigade,

2ème Division de Dragons

Réserve de Cavalerie,

La Grande Armée


Top
 Profile E-mail  
 
 Post subject: Re: Waterloo Campaign variant, Expansion Package
PostPosted: Thu Feb 23, 2017 6:32 am 
Offline

Joined: Sat Dec 07, 2013 6:44 am
Posts: 66
Is better if we continue this by email

msg sent to you

_________________
Colonel Antonio Zinno
3ème Compagnie du 7ème Régiment d'Artillerie à Pied
2éme Brigade
3ème Division


Top
 Profile E-mail  
 
 Post subject: Re: Waterloo Campaign variant, Expansion Package
PostPosted: Sat Aug 26, 2017 4:21 am 
Offline

Joined: Sat Dec 07, 2013 6:44 am
Posts: 66
After a break for my new work i have now sometime to start a battle.

Anyone want to try this version of the 100 days battle?

_________________
Colonel Antonio Zinno
3ème Compagnie du 7ème Régiment d'Artillerie à Pied
2éme Brigade
3ème Division


Top
 Profile E-mail  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Localized by Maël Soucaze © 2010 phpBB.fr