J. Ferry wrote:
Sorry. I wrote up an extensive reply but lost it. So suffice to say, this time, that my issues are with Kennon, and not with any one else. It is very hard to debate someone who is always right.
John
There is no right way to play a HPS game just preferences. It is after all just a game not a true simulation like say Microsoft Flight is intended to be.
I prefer to play the game using options that in my opinion come the closes to simulating real world Civil War combat. The HPS game can't truly simulate regimental tactics because of its scale. After all a lot is happening within a hex when the turn represents 20 minutes of time. Real regiments wouldn't idly watch an enemy regiment move past them. They would respond and in Game Designer terms this is what the ZOC represents. Unfortunately, the Game engine has to simplify things in order for it to work. So both interpretations of ZOC are correct in different circumstances. If a hex contained two or three regiments numbering almost a thousand men, then it is quite capable of projecting a strong ZOC. On the other hand a single regiment beaten down to less than 100 men probably couldn't exert a strong ZOC in its own hex much less the three frontal hexes. Fifty or so men in a 120 yard wide hex is more a skirmish line than a line of battle. But a Game Engine can't handle every possible situation it has to simplify things down to a reasonable situation that it can handle generically. There is a basic assumption in game design that while it might not handle every detail correctly on the average it will reproduce the result in spite of that.
I like the article that appeared years ago in AH General magazine make fun of the push at that time to ever more detail and bigger simulations of war games. I wish I had kept my old game magazines now so I could reference them better. In it they came up with "The Game" which was a simulation of World War II at the individual soldier level. At that time there were no computer games so this was a board game that the fictional player had set up on a vacant lot he had bought for the project. Each counter represent an actual soldier in the war with his stats and real name. However, The Game had side effects including the player's wife had gone insane and he was close behind.
