I hear what you're saying, Randal. It seems as if enemy guns must always remain enemy guns for point purposes. But here's the thing. You can change facing and fire the guns of a captured battery at the enemy, as long as you have a friendly unit in the same hex. I don't think that you can actually re-crew the battery with your own people, but those guns can be used against the enemy if he is in range. (I've never checked to see where the ammo depletion in such a case occurs!

) In any event, captured guns no longer belong to the enemy, they are your's for as long as you remain with them.
Once you leave the captured guns unattended, you will lose your capture points. So at that point you have two choices: you can spike the guns, or take the time to destroy them with your own batteries. If you destroy those guns without spiking them, who gets the points? If you first spike the guns and then destroy them, for whatever reason, who gets the points? And who gets what points if the enemy comes back and overruns his original guns that you've already spiked?
