Joe Meyer wrote:
If the developer limits the scenarios to strict re-creations of the historical event, your IQ statement holds some merit, Kennon. But it seems to me that in such a game package there'd be room for all sorts of What-If variations to provide some challenging contests!
I appreciate a developer's work and energy that goes into providing any simulation that provides us with a close experience to the real event(s). Such efforts certainly bring home the reality of the moment for all of us. But I've done enough study on the subject to acknowledge the alternate pathways that might have led to an entirely different confrontation from those which occurred in the ACW. A little imagination within the historical context of the period and situation, in my mind, offers us a whole other dimension in these games...and there ought to be more of it!
I was referring to the huge scenario with the entire valley map and probably a length of many weeks that was proposed. In Campaign chains it is possible to limit availability but in the Monster scenario this is impossible. The troops are either available or not. The game system has no mechanics for enforcing stupid. Once the forces are available no Union player in his right mind is going to make the uncoordinated march down the valley that allowed Jackson to control the battles. The HPS/JS system has no activation system within it that would recreate the kinds of battles that occurred. The Campaign system does allow for limiting the troops available so it can recreate the small decisive battles that occurred.
The problem I would be happy to demonstrate on any one who wants to play the full campaign scenario in the Overland game with me as the Yankees.
