John Ferry wrote:
Gen Whitehead
I suppose the reason you have had no takers so far on a mana a mano Overland is because nobody disagrees with you, especially moi, since I built the sucker. It is always, as Lee said, a matter of time. A person of exceptional tactical ability (not me, to be sure) would make for a higher degree of difficulty, but the ANV still standing at the end of X number of turns is an impossibility.
I wish there to be an understanding of historical play. When I refer to playing historically, I do not mean an outcome matching actual events, or that the historical battles end up taking place on May 5, May 8, May 12, etc. Historical play, to me, means using methods that were realistically used in 61-65. The game engine also has a hard time replicating that, as we know. Instant radio communication, practically unlimited LOS, the ability for small units to act independently far from base or support, and God's eye overwatching it all, make for your prediction to be even more inevitable.
I would consider playing such a game, not to give Kennon the opportunity to say he is right, once again, but just expose more of the flaws in the design, of which some may be fixable, and have some fun in the meantime.
John Ferry
Commanding, 20th Corps
Be happy to show you the flaws.

With me as the Union that is. Playing the Rebel requires one to enjoy being beaten soundly.

Just send me an email.
Of course the fundamental problem that is very difficult to build into a game is that you don't have to worry about your Corps, Division, Brigade, and Regiment commanders just ignoring your commands and doing something stupid instead. Lee had a compact veteran army with solid commanders. Grant had a dysfunctional and highly political command with an unwieldy army that had no confidence in it's commanders. There is no way to duplicate the ability of Lee to bring superior numbers to the point of contact against a foe that out numbered him 3 to 1. Nor the tendency of the Union forces to give up any attempt at tactics once they got blocked and engaged.
When I run into a good position I start hunting the flanks while pinning the main enemy force in position. Eventually I will find it and I will have them out numbered four or five to one. Even "F" troops can win at those odds. This is basically what Grant did but only after he slaughtered a good number of his troops establishing that the Rebel position was a good one.