Chris Perleberg wrote:
Me, I'd still like pausable playback.....
Also, a recon function for Cavalry, something like that for recon units in Panzer Campaigns -- use 1/3 of your MP and see all units in range. I am sick and tired of watching my Cavalry units get surrounded by Infantry and destroyed just because they crested a ridge and therefore can't see the mass of Infantry 3 hexes away....
Playing the downloadable scenario "!Raid on Stephensons Depot" I have run into infantry twice now that are hiding below an elevation line.
I live in the area of this scenario and it is mostly a gradual decent from west to east. This is not a criticism of the scenario designer nor of the map designer. It is a criticism of the game engine (although a small criticism) with a possible solution going forwards.
If I could mod this game what I would do is create two different elevation types. One hexside elevation would only reflect an elevation change without blocking line of site. The other elevation hexside would block line of site.
Basically if you were looking at a topographical map then one would reflect an elevation change but a gradual one. The other would reflect a more dramatic elevation change but not to the point of being an embankment. There should be a middle ground in there. If you think about it a gradual slope, even if a mile long, doesn't block line of site. Yet a gradual slope in this game is going to have an elevation change that does block line of site and allows for some rather ahistorical results and ambushes.
_________________
Lt. Col. Thomas Wayne (Iddings)
6th Brigade, 3rd Division, I Corps
Army of the West
