Gentlemen of the American Civil War Game Club,
For those who don’t know (or remember) who I am, allow me to introduce myself.
I started in the hobby of Civil War games with a paper map game, “Great Battles of the American Civil War”. For a Civil War buff like me, those were wonderful. The biggest problem was having to manually calculate the movement points used for every hex a unit moved into, depending on the type of unit, the formation of the unit, and the terrain type. “It would be great,” I thought, “if someone would just computerize all that, freeing up the players to focus on tactics of the battle instead of mechanics of an imposed system.” When I ran across some Talonsoft games in my local computer store, I purchased “Shiloh”. I thought I had died and gone to heaven. Then I discovered this club, and I knew I had!
I can’t find the records of exactly when I joined the club, but I’m pretty sure it was not “four score and seven years ago.” Actually, it was probably around the year 1999 - give or take a couple of years. I had been thoroughly whipping my A/I opponent and I thought I was hot stuff. I signed up as a Reb and entered VMI. The only game I had at the time was Shiloh, so the training scenario was a Shiloh variant, special-made for cadets. I didn’t know anything about saving maps or anything, and I ended up playing the scenario on the full Shiloh map when it was intended to be played on a much smaller map. I did wonder how my instructor ended up getting a gunboat into the middle of the woods, but I just figured that was the way the scenario was set up (like a bunker, perhaps?). It wasn’t until several turns into the game that my instructor, watching my replay on his (correctly modified) map, saw my units WALKING ON THE WATER OF THE TENNESSEE RIVER to outflank his gunboat and realized something was dreadfully wrong. By then, I had a Major Victory.
Looking back, I like to call that my Kobayashi Maru training scenario.

After a trip to the VMI Commandant’s office and a few demerits for insubordination and “disrespecting the direct commands of a drill instructor”, I was finally allowed to graduate and was assigned to a brigade in what was then called the Army of the Mississippi.
My first battle was against Field Lieutenant Stacey Jemay, the “Gal in Blue” - to my knowledge, the first female member of the club. Having bested not only the A/I but my VMI instructor, I actually felt sorry for this lady and wondered if I should go easy on her.
To make a long story short, she cleaned my clock.
Based on a wager I had made with her when we started our game, I ended up having to go into her army’s tavern and polish her boots in front of everyone!
Humbled, I did learn a lot from that encounter, and from several future encounters with the “Gal in Blue”, as well as other club members.
I picked up more and more of the games. (I would often buy several at a time when volume discounts became available and hand the disks to my wife when they came in, so she would have something to give me for Christmas, my birthday, our wedding anniversary, and any other special occasions over the next year!) I eventually worked up to division and then corps command, serving as a VMI instructor myself along the way. I was being groomed by General Gene Nix to command the Army of the Mississippi when the position of CSA Chief of the Armies came available. I tossed my hat in the ring and (being the only applicant!) won the election, having entirely skipped over the positions of army and theater command.
I had the pleasure of attending two “Tiller Con” conventions (in Kansas City, Missouri, and Franklin, Tennessee) and got to meet several of my opponents in person. I met Generals Dave Danner and Larry Bertolino on a trip my wife and I took to New Orleans. Later, I went on a two-day tour of the Shiloh National Military Park coordinated by General Dave Danner, meeting several other esteemed members of the club, including the late, great General John Dragan.
Serving as CSA CoA introduced me to the Cabinet and the behind-the-scenes workings of the club. Being as much a bureaucratic nerd as I was a Civil War nerd, I fell right into place.
The club was only nine years old, and General Pierre Desruisseaux had been the club’s only President. At that time, the Club Rules consisted mainly of instructions on battlefield conduct and club points, with some rudimentary administrative rules (including the structure of the Cabinet, office of President, etc.). One big weakness was there were no term limits for the Club President (and poor old General Desruisseaux was starting to get tired of corralling all the cats, so to speak). The Cabinet decided it was time to take a look at rewriting the Club Rules, and I was appointed to the committee to investigate that.
I had served on by-laws review / re-write committees for several other organizations, and the committee allowed me to draft the initial set of new rules. The committee revised and reworked my initial draft, it was approved by the Cabinet and presented to the entire club for a vote. Lo and behold, the club approved the changes.
Then the sticky situation came up about what to do with the office of Club President. As I mentioned, General Desruisseaux was looking forward to taking a break, so we needed to hold elections. This would be the first big test of the new rules.
In order to hold an election, we needed at least one candidate. Knowing that it had been my idea to institute term limits, and that as the principal author of the rules I knew the new structure as well as anyone, I once again tossed my hat into the ring. I do remember getting one officer from each side of the club to present my nominations: Generals Ned Simms and Den McBride. (It wasn’t until later that I realized I had selected two gentlemen who not only were from different sides but whose first names were spelled the reverse of the other - which ended up adding a ‘coolness factor’ to the nominations - at least in my mind.)
I ended up winning the election, and my name is listed on the ACWGC Cabinet page as the second Club President. I served two terms. There were one or two tough episodes I won’t go into (old-timers in the club will be Notso Quick to remember these), but for the most part everything went smoothly. I can sincerely say that serving as President of this club was one of the proudest accomplishments of my life.
After my second term expired, I gave up the keys to the Presidential liquor cabinet and stepped back into brigade command. With extra time on my hands, I ended up exploring other internet games and, sadly, drifted away from the ACWGC.
Every once in a while I would open one of these games and play against the A/I again. It was nice to ‘revisit’ some of the old battlefields, but it was like shadow boxing. Something was missing. Not only were most of the club members MUCH better than the A/I, but the camaraderie of the A/I was sadly lacking. Finally, I was able to retire from being painfully employed (oops, I meant to say “gainfully employed”!) a couple of years ago and decided to rejoin the club. I expected to have to start over as a Field Lieutenant, but was pleasantly surprised when I was restored to my former rank. Of course, my battlefield skills are still a bit rusty as compared to the old days, but I’m still having a blast.
Upon returning, I was invited to serve as Chief of Staff for the Army of the West, under the capable leadership of General Cam McOmish. He has patiently taken me under his wing and helped bring me back up to speed - although he still hasn’t trusted me with a set of keys to his personal liquor cabinet.

Since reenlisting, I’ve been mainly involved with helping to playtest some new scenario variants. But I now have the latest versions of all the John Tiller Civil War games and am looking forward to taking on new and old opponents on the battlefield.
I still hold to the VMI motto, attributed to General Dragan, “It’s better to win a friend than it is to win a battle.”
When I heard that the second term of President Ernie Sands was about to expire, I decided to offer my services to the club once again. I am thrilled to see others interested in the top post, as well. Although I do plan to vote for myself, I will be happy to support whoever ends up as the next President of the American Civil War Game Club.
Per Club Rule 3.3.4.3.1, I now open the floor to "comments and/or questions from any qualified voter"

Your humble servant,
Gen ‘Dee Dubya’ Mallory