I was on Reddit looking for some info on another John Tiller series (Panzer Campaigns) when I came across a post stating that a unit could exit on
ANY Exit VP Location and secure VP's. This applies to Exit VL's marked for the other side. Maybe this is common knowledge, but I had not come across this yet:
r/johntillersoftwareI opened the 1st Manassas battle (003 1BR_Bull Run V.1) in the
Campaign Sharpsburg game and checked this out. In the scenario, there are 2 Union VL's and 2 Confederate VL's. The Union locations are hexes (0, 55) and (83, 109). The VL's for the Good Guys are at (131, 0) and (159, 22). This scenario uses variable entry, so units may enter in a different location each game. Playing both sides manually, without FOW, I entered the union forces for Turn 1.
Keyes and Schenk's Brigades of Tyler's Division happened to enter on the CSA Victory Hex (159, 22). When placed on the map, the CSA flag switched to the USA flag. I exited ALL units for these brigades. The Victory Dialog shows this:

I advanced the turn and placed the initial CSA units on the map. Ewell's Brigade entered within reach of the Union VL at (83, 109). The brigade marched to this hex and exited. Again, the flag switched and VP's were awarded to the CSA. Jackson's Brigade arrived atop the Union VL at (0, 55) and received VP's for exiting here. By the time I advanced the first turn, the Union Major Victory had been reversed, the Victory Dialog now showing a massive Union defeat:

My question is, obviously, is this a known bug? It seems to me that, in a scenario with Exit VL's, the side with the larger force should generally not be guaranteed a victory simply by exiting his troops at the nearest Exit hex. Another question, which I've not yet had time to check, is what happens to all those points if the other side captures the hex? Do they transfer to the last side to occupy the hex? Second question... does this issue exist just this game, or is this the case in all of the JTS ACW games?