Blake wrote:
Richard Coyne wrote:
For Me the Biggest frustration is the Variances in game titles
1..Weapons that have different ranges in different titles and even battles within the same title VERY ODD
2..differences in terrain effects some woods are -40% others only -10% ect
While i can see possibly tying Map features to season Weather ect i have discovered this to not be the case
In Forgotten some battles allow 48 MP for Cavalry and 24 for Infantry ?
but then cost to change formation goes up and other actions Whats the reason
I quote Richard above to open up a new topic about the freedom of game designers to modify PDTs versus the benefit of having a standard PDT across the board for all games.
Richard asks why some games have different movement point totals for units. The issue is also brought up in relation to Movement Point costs when moving through various terrain being different from title to title, or even within the same titles.
The answer is that all game scenarios are developed by men who have an opinion on how the battlefield should be represented, how far man can march in 20 minutes, and even how effective weaponry is at varying ranges. These creative opinions are reflected in the PDT files they create for their scenarios. The PDT file is the "blueprint" for the scenario and regulates all of these things.
A classic example of designers "not agreeing" about PDT files occurs in the Overland release. There are two different OOB's featured in the Battle of the Wilderness scenarios. They actually made EIGHT Battle of the Wilderness scenarios because they just couldn't quite decide how best to present it. One OOB (wilderness2.oob) features higher-rated Union regiments than does the other (Wilderness.oob).
There are also four different variations of the Wilderness map being used in these scenarios (1st Epoch, wild2sub, wild3sub, wild5sub). These maps contain different creek and stream settings and are of various sizes.
Lastly, there are three different PDT files being used for the scenarios. These PDT files control the length of the turns (20 vs 30 minutes) and the firepower of the units fighting. The firepower ratings in all three PDT files are different from one another. The PDT files also control whether the stacking units are 800 men or 1,000 men in the scenario.
While allowing designers the ultimate freedom to design as they see fit - it does create a headache for those who wish for more standardized approach to the scenarios. The obvious advantages and disadvantages with standardized PDT files are obvious. If they were set in stone then designers would be barred from editing them which would limit the creativity of those creating new scenarios. On the other hand, having a standard PDT would eliminate the variances in weapon effectiveness, hex limitations, turn length, and many other variables. It would probably make the games easier to play for the majority of players who do not wish to constantly be checking for such things.
I don't think a right answer exists in regards to this issue. But I know WDS has opted to allow full creativity to the designers and left it up to us to do our homework before playing a scenario. Even though I complain about the varying point costs for making the same movement in different games, I guess I'd rather put up with that than to see the PDT's locked and not be able to edit them when designing games. But that's just me of course.
Feel free to throw your own thoughts out there - no right or wrong answer with this one
I will throw in my thoughts to open the discussion. Firstly, a very well thought out and penned response to Richard and one which, to some degree, I agree with, in principle. It is good and even proper that game designers have the flexibility to work with the PDT's as they see fit, from a game designers POV. However, from a players POV this may not be the case, I propose, where the variance that appears within the PDT's can be confusing, annoying and downright disruptive to smooth play of a game series/scenario. In this contention I refer to both board games and indeed miniatures games rules whereby, generally, I have found over decades of play, that basic standard rules within a specific game/rule set apply, as a standard, except where a scenario has specific terrain etc requirements. This is, I believe understandable and acceptable by players generally. However, having different PDT values within a game series because different designers have/had differing views on how far or fast a unit could march or shoot is unhelpful and indeed often, as noted, disruptive to smooth play. As a case in point, I started out playing these games. ACW, by making my own personalised PDT tables from the game PDT's in an effort to streamline my play and ensure I had the correct values to hand, until I later discovered that they were to some degree defunct, by virtue of differing PDT values from game to game and indeed within an individual game itself ! In conclusion, and as noted by Blake, there is no right or wrong answer, only personal opinions and preferences. I imagine from a commercial viewpoint, let along a financial one, the possibility of releasing separate game series with standarised PDT values and non standard values will never happen. My personal viewpoint is however that PDT values should ideally be standarised across, at least a specific game, if not, game series, and that where this is not the case, that the non standardisation within the PDT be duly and clearly noted and highlighted. This, I believe, may have been the case in some games but I have also found, to my discomfort, not to be always the case. You pays your money & takes your chances !