This thread has been created for discuission of Gen Tombesi's King of the Hill Tournament
http://tombesis.interfree.it/ hopefully by the members who are actually playing in it [:D].
The tournament takes a whole new approach and is necessarily experimental. Gen Tomesi welcomes feedback so that the system can be fine tuned.
I suggested a forum approach so that we can see what one another thinks and discuss our suggestions. As well, in answering questions Gen Tombesi will not have to repeat himself with each of us.
I'll start with noting that I think Simone has created something really great here. The core concept and mechanics are sound and straightforward. The mechanics for building your forces as you go gives the feel of a campaign, but a significant loss at one point will not doom a player to being cannon fodder ever after. At this stage the forces are quite small and the games move ahead at a rapid clip. All in all I think this has the feel of an unpolished gem.
However, I do have 2 suggeestions for improvement:
1) The maps are large and the forces small. In my current match we began with no LOS to one another and I devised a fiendish plan to annhialate my opponent. For some strange reason Jim Gallup most ungraciously chose not to be where I thought he must be [:(!], and I spent almost the first 1/3 of the game just trying to find him. Now that I have located him it is taking a great deal of time to move up to where he actually is.
Suggestion i) placement in LOS of at least some units, OR ii) increase game length 1/3rd for manuever and recon.
2) Victory conditions. Currently you must have the higher score AND destroy a minimum % of the enemy force; 20% for a minor, 40% for a major. So, for a major victory an 8000 point force would have to destroy:
3200 points of an 8000 point force
1600 points of a 4000 point force
800 points of a 2000 point force
The smaller the force you attack, the easier it is to gain a major victory.
I feel strongly that this is backwards and the victory conditions should be easier for the smaller force, particularly as there are no geographical or other points. It is already easier to beat smaller forces, why should it also be much eaasier to call it a major victory??
I suggest that victory should depend on destroying a portion of the enemy force equal to or greater than a % of your own, as well as having the higher point score. Thus an 8000 point force would have to destroy 3200 points of the enemy, regardless of size. This would translate to:
20% of a force twice your size
40% of a force equal in size
80% of a force half your size
not possible against a force less than 40% your size.
Well gentlemen, what do the rest of you think???
Lt Col Mike Kaulbars
3rd "Freiheit" Division
VIII/AoS
