Historically cannon carriages had 25-50 rounds each.
Meaning a 4 gun battery should have 100-200 rounds without resupply.
I seriously doubt any artillery crew showed up with an empty ammo rack.
When I design a game, I usually take this into account. Artillery should have ammo wagons as the rest, as they don't then I give more before I give less. Never read anything yet the cannons ran out of ammo, so they left the battle. And with 15 minute turns, a average cannon crew could fire 3 rounds per 2 minutes. Let's say 8 rounds in 15 minutes if they were slack.
One solution would be they go to low ammo, then no ammo when firing like troops, but when resupplied by ammo wagon. During a battle this would be more realistic as cannons away from supply might need to limber and move. Whereas it is now, we have so many rounds for any gun for any spot on the map. Because of this,I would prefer to see more ammo than less.
Minimum ammo given should be no less than 25 per gun per game. Campaigns should be almost unlimited. No commander of the day would engage with all his guns low on ammo unless in a Fort or cut off.
If cannons had their own supply count, that would even be better. It is very bad that either all cannons have ammo, or none once you run out.
Can you imagine a Civil War battle where your side runs out. You might as well pack up and go home. I guarantee cannons didn't wait till the last round in the middle of a battle and say, oops, we are all out!
We are missing the people handling the supplies (which aren't really needed), but as with Infantry, it should be a % in the pdt file, then low or out of ammo can be resupplied.
Having ammo for all is bad, because we never really have the problem in these games of cannons suddenly running out as they would, it is either all or nothing. If they had low and no ammo as infantry, the battles would be a little more realistic as it could portray a carriage getting hit instead of the cannon.
For now it is okay, but a little work and it could be great. A percent in the PDT would mak it random, and let the designer play with how bad ammo situation was.
Something maybe for the future...
<font color="gold"><b>Lt. Col. </b></font id="gold">Paul Wakeman, <font color="limegreen">Sharpshooter</font id="limegreen">
<font color="beige">3rd</font id="beige"> '<font color="red">Jayhawk</font id="red">' <font color="beige">Brigade
1st Light Inf. Div.</font id="beige">
<b>XIX Corps, AoS,<font color="gold"> USA</font id="gold"></b>
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