I think part of the reason the BG series was especially bloody was the tactic of using zoc kills that wins games, but is not particularly realistic. With the HPS soft zoc, the first games in the series seemed to cut down on the kill ratios and units got fatigued to where they became useless for front-line duty and needed to be withdrawn.
I looked at some parameters of a games to see if later titles have more firepower, but I found that GB is the same as Corinth 1.01. Corinth 1.06 is .5 higher for muskets and rifles at 1 and 2 hex ranges, and Napoleons are down 2 points at point-blank. Interestingly, Shiloh reduces muskets at 1 hex 5 to 3.75) and increases at 2 hex (1 to 2), rifles reduce from 4 to 3.25 at 1 hex, but increase form .25 to .5 at 5 hexes. Napoleons are hugely increased from 14 to 21 at one hex, and 6 from 3 at 5 hexes. I'm sure that has to do with the discussions about artillery ineffectiveness in the past. That ought to make it a very bloody affair, indeed.
It seems to me that the parameters aren't the major reason for bloody battles. Maybe the units are larger in the East than the Western battles so the effects of fire are that much greater. In my GB battles I typically had 800-1000 man stacks firing and getting 100 or so casualties per shot.
Lt. General Dirk Gross
XIV Corps/AoC
