I quite like Rich White's notion of having the skirmisher leash embedded in such a way that the skirmish unit is adjacent to, and always moves with, its parent.
I also like Kennon's idea of a Newt Gingrich style Union Mills OOB.
I also like it that there are 2 new titles coming. Woo-hoo!! I mean Yeeeehaaa!! [8D]
Oh, I'd just as soon not see "no melee elmination". The soft ZoC's have greatly reduced the most ahistorical of tactics which were featured in the BG games. Let's not totally eliminate though the merits of aggressive leadership.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Richard</i>
<br />I agree that a tight <b>skirmisher leash </b>would be essential if detachable skirmishers were ever to be contemplated for this engine. Also, rather than a 2 or 3 hex leash, I'd probably suggest that this should mean that the sub-unit needed to remain <b>adjacent</b> to the parent body and, ideally, effectively remain part of that parent unit without the ability to completely detach or operate independently.
So, perhaps the real answer might be to refine the existing ACW skirmisher system, so that - instead of skirmishers being abstract - an actual sub-unit is detached and moved into an adjacent hex. Then, <i>rather than operating independently</i>, like Nappy skirmishers, the sub-unit would effectively remain part of the parent unit and would move whenever the parent unit was moved, remaining in the same position relative to the parent unit, whether to the front or on the flank.
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Gen. Den McBride
Congaree Swamp Rifles
"Fightin' for The Cause since '97"
III Corps, ANV
C.S.A.
swampfox_csa(at)yahoo.ca


