<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Robert</i>
<br /><font color="beige"><b>Another interesting thing about artillery capture that I've noticed during ongoing Gettysburg game. The capturing player can fire the guns and the guns opportunity fire but when they are recaptured by the owning player the guns become un-crewed and can not fire or count in melee untill recrewed. I lost a stack of several guns...recaptured them, then was melee'd again, lost them a second time and they are again firing on my units....what does the enemy know about firing my guns that my troops don't know[?]</b></font id="beige">[8][B)][:(]
<center><font color="beige"><b>Maj.Gen. R.A.Weir
<font color="blue">AoA Chief of Staff</font id="blue"></b></font id="beige">
<font color="yellow">THE CALVERT LINE</font id="yellow">
<font color="beige"><b>4th ENGINEERS
2nd Division II Corps
<font size="5">AoA</font id="size5"></b></font id="beige"> </center>
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Good point BOB,
But recrewing will allow you to move the arty. The enemy will never be able to move it off. Only rotate it.
I'll check with JT if we can tweak it so the guns can fire , but not move (just rotate and fire) until officially recrewed.
I'll check with the spotting issue also.
Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"