OK, your talking about turning a flank, not rotating an individual unit.
Well, I can create another campaign file that plays without the historical weather, but in the short term, I suggest a different tactic. This scn was playtested and it was found that both sides have a chance for victory.
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by jmishurda</i>
<br />Dear Lt Col. Richard Walker,
My last post does not seem to be here, but here it is again. The problem I had was I drew up a line facing in one direction. I could only see four hexes ahead due to weather. my opponent came in from multiple direction. As I had an objective hex worth 250 points he knew where I would be. He came out of the woods on my flank fired a few brigades routed and I could not even turn my line to face his assualt due to the "Mud". I was hoping to turn my line 90 degrees to face his approach; I could not.
Lt Gen Joseph C. Mishurda

Lt General Joseph C. Mishurda,
"Killer Angels"
VI Corps, AoS, USA
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
Lt. Col. Richard Walker
I Corps
Army of the Mississippi
2nd Brigade, 3rd Division
"Defenders of Tennessee"