Alright gentlemen of the south. I finally have found enough space on my dance card to try out this new game I've had for several months. I'm looking to play 009 - Historical Bull Run with sectional artillery. All optional rules on except
Manual Defensive Fire
Optional Fire Results
Optional Melee Results
Higher Fatigue Recovery Rates
Rout Limiting
Isolation Rules
Optional Melee Resolution
House Rule - No infantry column melees except at river crossings and against the hexes immediately behind the crossing hex. Thus you either allow infantry to cross the river and change into line before advancing further or they are allowed to melee in column.
I don't use blitz tactics but I'm not willing to use the seperate melee phase as it allows small units to hold up an advance.
I can normally handle 3-4 turns a week sometimes more, but I'm willing to accept an opponent who plays at a slower rate.
Interested rebs can contact me by email, can only accomodate one game so first come first served.
Sorry I forgot to state this is the HPS Campaign Antietam game.[B)]
Opponent found.
Gen. Ken Miller
1/2/VI
AoS
