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PostPosted: Wed Mar 11, 2009 6:42 am 
I hate to ask for help! [xx(] (A comedic writer said that the reason that men drivers don't stop to ask for directions is that then he must allow sexual access to his woman.)[:0][:(!][:D]

I am designing a modification of HPS 007 Battle of Gettysburg that will allow and encourage the rebel to continue his march to threaten Washington DC, Baltimore, or even Newark, should he have outstanding success on the first and early second day. There is no good reason to be stuck defending Gettysburg and neighborhood, if the ANV is reasonably intact and the AoP is locally shattered and in disarray.
Lee might have abandoned Gettysburg to put a real scare on the damnyankees,[:(] moving eastward or southeast. [;)]

I have studied the packaged in game <font color="yellow">HPS scenario editor</font id="yellow"> thoroughly, spent time on the scenario design center, and experimented trying different strategies on programming how to get more supply wagons.

I have read a couple of times that you can get more supply wagons by adding army wagons, rather than divisional.

The "editor" says to go to the "unit dialogue" to add or subtract units, but click on the army wagons symbol and the add/delete along with the rest of the bar categories grey out. Clicking on the "add/delete" loses the connection to the on board unit.
Going directly to "units," I can reschedule units after clicking an on board supply unit, but I cannot create more.

Can someone guide me directly on how to add extra supply wagons, or to a site, or HPS game scenario editor pages that explain thoroughly about how to do it?

Thanks in advance.

BG Ross McDaniel
2nd Bde, 3rd Div, III Corps, AoG, CSA

Make yourself sheep and the wolves will eat you." -- Benjamin Franklin
"A society of sheep must in time beget a government of wolves." -- Bertrand de Jouvenal
"There are sheep and there are wolves, and in the end the wolves always win."- Col John Ripley USMC
"If once [the people] become inattentive to the public affairs, you and I, and Congress and Assemblies, Judges and Governors, shall all become wolves. It seems to be the law of our general nature, in spite of individual exceptions." -- Thomas Jefferson to Edward Carrington, 1787


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PostPosted: Wed Mar 11, 2009 10:03 am 
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Joined: Tue May 22, 2001 10:10 pm
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Location: USA
My guess is you are in Move mode when attempting to place the units on the map.

Once you have selected the unit you wish to place on the map you need to make sure the Move/Place Mode button is depressed (the one on the left with the + sign)

If you want to make this a reinforcement you'll want to place it on the edge of the map where you plan to have it arrive otherwise place it where you want it on the map.

To place the unit on the map you click the right mouse button in the hex you want to put the unit in. When you place an officer or a unit on the map it disappears from the Unit Dialog box. Unlike regular units Supply Wagons are unlimited so to place additional ones just keep right clicking until you have as many as you want.

To move a unit you toggle the Move/Place button so it isn't depressed. Then you select the unit just like in a game by clicking on the unit box when you right click on the map the unit will move to that new location.

There is an introduction to the scenario editor at the ACWGC Engineering site
http://www.acwgc.org/ACWCO_Engineering/
I hope to add more info on using the editor to the site when time allows.


Gen. Ken Miller
1/2/VI
AoS
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PostPosted: Wed Mar 11, 2009 10:18 am 
Genrl Miller, suh!

I appreciate the quick response. I shall try it when I get home tonight.

Essentially, I want to schedule additional wagon units which will arrive about 12 hours after the original format divisional wagon units arrive, 1 extra per division.

Play testing Ken Whitehead's mod, we found that even after doubling the number of wagons, that we were running low on wagon supply over most of the battlefield at the end of the 3 day scenario, with some units at low ammo status due to wagons too low to resupply larger units.
Not as bad for the Union, as you can imagine. [;)]

BG Ross McDaniel
2nd Bde, 3rd Div, III Corps, AoG, CSA

Stoop and you'll be stepped on; stand tall and you'll be shot at.-Carlos Urbizo

Possibly crawling on all fours might be safer than standing upright, but we like the view better up there. –Isabel Paterson


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