<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Digglyda</i>
<br />My thinking was that the Gods eye view of the battle map more than makes up for the loss of ability to communicate...resulting in something like the right amount of fog-of-war for a "realistic" experience.
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In our MP games we have the rule that no commander, especially not the overall commander, may react to anything that his own troops cannot "see", unless it has been reported to him by another commander. I think we come pretty close to realism there. The problem being with commands that tend to be spread all over the map; that's usually me with the cavalry corps. It would require a certain amount of schizophrenia to have me send delayed messages myself say as Buford to Pleasonton before I know what's going on on Buford's end of the map, so we skip that. But with a certain amount of good will, it really works.
Gen. Walter, USA
<i>The Blue Blitz</i>
USA CoA-elect
[url="http://www.home.datacomm.ch/dierk.walter/2VIIIAoS/persrecord.htm"]

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"... and keep moving on."