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PostPosted: Wed Mar 17, 2010 6:14 pm 
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Joined: Fri Mar 12, 2010 12:38 pm
Posts: 12
Location: USA
Greetings! Recently returned to NWC, waiting on my HPS Austerlitz in the mail; hoping for an Allied officer who'd face me in a Matrix game in the meantime. I am open to scenario, but my dream shot would be a full "Kutusov Turns to Fight" or a full "Battle of Waterloo" (historical). I can handle up to 2 big games at a time, and can do minimum one file per day, usually more. I'll fight to the end, glorious victory or bitter defeat! :)

So, please send your Aides-de-Camp to my tent if interested. Thank you!

<i>Colonel</i> Judson M. Titchen
9eme Regiment de Dragons
3eme Division de Dragons
Ier Corps de Réserve de Cavalerie


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PostPosted: Thu Mar 18, 2010 2:16 am 
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Joined: Fri Mar 11, 2005 4:45 am
Posts: 27
Location: Russia
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote">I am ready to battle. Kutuzov turn to fight. What optional rules you offer?


<i>Polkovnik</i> Georgy Pronin
49th Jager Reg.
27th Infantry Division
VIII Infantry Corps
Russian Army<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">


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PostPosted: Thu Mar 18, 2010 4:01 am 
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Joined: Fri Mar 12, 2010 12:38 pm
Posts: 12
Location: USA
Hello! Two fine Allied officers have thrown down the gauntlet and offered battle - this will fill up my waltz card for now. Thank you!

<i>Colonel</i> Judson M. Titchen
9eme Regiment de Dragons
3eme Division de Dragons
Ier Corps de Réserve de Cavalerie


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PostPosted: Thu Mar 18, 2010 4:22 am 
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Joined: Fri Mar 12, 2010 12:38 pm
Posts: 12
Location: USA
<salute>

Hello Georgy!

Thank you for offering a game! Here are the optional rules I used to use:

Enabled:
- cavalry counter charge
- victory points for leader casualties
- isolation rules
- extreme fog of war
- partial retreats
- flank rule modifier

Disabled:
- rout limiting
- line movement restriction

And, here are the "house rules" I suggest:
- skirmishers remain within 3 hexes inclusive of parent
unit
- infantry cannot form square unless enemy cavalry is
within 6 hexes
- cavalry cannot melee vs units in town or woods hexes

That's all I can think of at the moment. :) Please e-mail and let me know if all this is OK with you, or if you would add or change anything. When we've got it hammered out, I'll get going on my first turn file. Thanks again!

Judson

<i>Colonel</i> Judson M. Titchen
9eme Regiment de Dragons
3eme Division de Dragons
Ier Corps de Réserve de Cavalerie


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PostPosted: Thu Mar 18, 2010 6:27 am 
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Joined: Fri Mar 12, 2010 12:38 pm
Posts: 12
Location: USA
**********UPDATE**************

There are a couple things I had forgotten to mention or consider when I first replied; here is my updated list of parameters, changes underlined:

Enabled:
- cavalry counter charge
- victory points for leader casualties
- <u>rout limiting</u>
- isolation rules
- extreme fog of war
- partial retreats
- flank rule modifier

Disabled:
- line movement restriction

And, here are the "house rules" I suggest:
- skirmishers remain within 3 hexes inclusive of parent
unit, <u>unless in covered terrain</u>
- infantry cannot form square unless enemy cavalry is
within 6 hexes
- cavalry cannot melee vs units in town or woods hexes
- <u>no use of skirmishers, officers and/or supply wagons to close ZOC gaps for ZOC melee kills</u>

<u>Also, Andy Moss has been kind enough to remind me of the corrected OOB and let me know it works with Matrix, so I have incorporated it and would like to play with it installed. </u>

If all this can work for you, I am happy to start a game. Thank you!
<salute>

<i>Colonel</i> Judson M. Titchen
9eme Regiment de Dragons
3eme Division de Dragons
Ier Corps de Réserve de Cavalerie


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