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PostPosted: Sun Sep 16, 2012 9:51 pm 
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Joined: Mon Aug 13, 2001 3:26 pm
Posts: 288
I worked up a modified scenario #75, which changed the following:

1. Victory point objective hexes strictly around Leipzig and environs. No points for exiting units off the west end of the map.

2. Victory points used in determining the victor (and degree of victory) are more akin to Leipzig 1-day battles... so clearly the victor will be the one who inflicts the most damage on the enemy and maintains Leipzig (I know some people may not agree with the historicity of that)

3. Modified OOB which only changes the morale ratings of many units (mostly downwards). This has been playtested, and results in what I think is more realistic troop behaviour (i.e. they "run away" quicker, and won't be able to be overly aggressive when burdened with hundreds of fatigue points!)

Anyone interested in checking this out? I would email you a new .SCN file and a new .OOB file.

I'd be interested in anyone's thoughts, and potential improvements.

Talk soon,
Tim


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PostPosted: Tue Sep 18, 2012 9:18 pm 
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Joined: Wed Mar 14, 2012 4:14 pm
Posts: 86
Location: Mexico
Hi There Tim!

Your improvements to Leipzig are quite welcome and needed.

I shall be more than willing to try them on the field as soon as we finish our current
engagement.

Best Regards and Bon Chance Sire

Alferéz
Fernando LopezGallo
Brigada Española
The Anglo Allied Army

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