Yes, Ernst, you should have seen the original DOCUMENT I wrote on command and control.
Some of us would like a more realistic approach. A corps 180 hexes away from an ambush can suddenly just abruptly turn about and start going to the aid of the "victims." In the system I am suggesting there would have to be a check to see if they even KNOW that their comrades in arms are under attack at all.
Also: orders help the players keep to a historical approach. Many of the guys here in our club have played miniature battles where they wrote orders for their troops. If we can do it for miniatures why not a computer game?
I think as I get older I would prefer to have a game take LONGER to finish (since none of us is in a race to have the most points) but have more of a realistic flavor too.
Yes, this system will need a few playings to hash out all of the kinks but I am easy on it. If the players make a mistake who cares. At least we will be trying to do something to get away from "instant reaction" and "troops just moving about with no historical orders system."
Adjacent brigades will be able to act in concert. Not so those that are separated by woods or hills or other cover ....
I am not bothered if I do not get anyone to play. Its the idea that I am pitching something different than the ordinary blood and gore match!

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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)