Gentlemen,
Looking for an opponent of a major rank and above for: T
he Großbeeren Campaign 15 min turn version from Leipzig title.
Presumably its a short campaign with medium sized armies.
Notes file by Bill Peters:
This campaign focuses on the events of August 1813. Napoleon appointed his loyal general Oudinot to the command of the Army of Berlin. Unfortunately, Oudinot was not up to the task and the result was that the French army (largely German origin though) faded away after the only major battle in its attempt to take Berlin. The French player pretty much calls the shots in this campaign. The Allied player will be hampered by a cautious Bernadotte initially but should have his army on hand at the last battle to try and deter the French from taking the Prussian capital. The Russian and Swedish armies are fixed in several of the scenarios to reflect the initial cautiousness of their overall army leader. The French are mainly trying to find a route to the capital that is free of Allied resistance. Their III Cavalry Corps is initially slow to arrive and part of the problem will be their lack of cavalry in the early going.- You get to choose the side. Looking for a turnaround of 5 turns a week or more.
- Although I have some basic historical background, this campaign remains unspoiled for me, as I have never opened it within the game. I will be able to enjoy the true fog of war, regardless of the side you choose. As always gentlemen conduct is expected not opening each other’s files while the campaign lasts (there is no password protection for campaign mode)
- Optional rules:

Pretty much default rules but with:
• Night Movement fatigue – for obvious reasons
• Movement Threat Disorder to simulate the chaos of war, as no order to advance against the enemy could be carried out with 100% certainty.
• No Melee Eliminations to avoid the gamey exploit where entire brigades can disappear from the battlefield via ZOC kills within 15 minutes.
- Two simple house rules are suggested:
1. No positioning of unlimbered artillery in obstructed terrain hexes (unless there is a pike running through it)
2. No simultaneous melee of the same hex by cavalry and infantry.