Looking for French / Allied officer of Captain and above rank who would not give up easily to play the French side at the Borodino battle from NRC (No fixed units - perfect coordination scenario SB_BorodinoNF.scn).
The game is modified according to New-Settings project (Napoleon New Setting Project for NIR) which aim was to improve the historical experience:
http://medlem.spray.se/matchmaker1789/N ... nloads.htm
The main purpose is to make battle casualties more realistic.
To be played by using a manual defence fire and with very basic house rules and high turnaround of around daily email for Defensive / Offensive phases and 1-2 days for Movement phases with hopefully a bit more on weekends. Considering this turnaround the game should last around 7-8 weeks as I expect your total surrender by turn 25-30.
Below are the changes:
<b>1. Changed movement cost for roads.</b>
NRC Borodino field have a thick network of roads, plus two pikes (main roads). The movement bonus of roads (cost only 1 MP per hex) has the effect of making these roads the main venues of attack and allows them to be used as fast lanes for falling over the enemy, blitzkrieg style. This is not historical; while there could be an advantage in movement in roads, it should not be so extreme .
Historically roads in Russia are famous for its poor quality and road should not have the same movement speed as a pike and even today Borodino field does not have such a thick road network. Hence the road movement is left to the same as clear terrain (cost 2 MPs). It still has the advantage of avoiding other less favourable terrains (fields, woods...) and of nullifying elevation changes.
Also having roads at 1 MP per hex promotes French player to use unhistorical strategy of marching significant numbers south of Utiza and outflanking Russian position from the south. When on 6th Sept Davout proposed such manoeuvre Napoleon’s reply was: “This manoeuvre is too dangerousâ€