Rules 1805
Monsieur, I hope and I know that you will enjoy this style of playing the rules are; MOE rules Cav can charge if they have a target, Inf most move and fire before combat (melee) after, move and fire allowed. No Cav hunting Inf most stop three hexes before Cav ! As a reaction on that way of Inf. attack, I use the House Rule in my games: Inf. unit may attack Cav. unit with fire only from the maximal range at first, if Cav. unit persist and not retreat, then Inf. unit may attack from the minimal range. Cav. always had a chance to get away using their speed and maneuverability, if they did not intend to charge, of course. So, we have to give the chance to our Cav. Isn't it? This is R&H (Realism and HistoricityRules of play victory: 30% Allied lost Major French victory Total Allied Army is 79,608 ( 23,882) the lost of any Allied Emperor automatic withdrawal of that nations Army counting Cav and Inf. Allied Victory Total French Armee is 71785 40% (28,714) that is counting Cav and Inf. At any time Napoléon is killed or captured automatic Allied victory. Any and all routed and disordered units most fall back if possible to their Army lines till recovered. Disordered units can not be in any combat what so ever can not block or use to surround enemies unit. At no time can Cav charge into wood or villages or towns but they can end their charges if started in a clear hex into said hexes. Sk(Lights and Legers,jagers) are free to move Simi or held three hexs from parents unit. It is a good idea that you do not use any unit that is below 30% strength ,they should fall back also but that is at your opinion. I recommend that who ever you play in this club you play this way and not the fast blitz way or the gamy way. Please send in zip form mesi bon chance!
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