I want to play 053. Kulm: Vandamme Reinforced - the 10 min. version. Can go with the 15 min. version if you insist.
I need a French player who is going to use common sense, look the situation over and not come rushing at me with Vandamme like some wild fanatic. The French need to build up their strength in this scenario and do some cautious probing for most of the first day.
The second day is when things will bust loose with Kleist's heavily fatigued corps trying to rejoin the rest of the Allies.
The goal here is to play a mature game and not a contest of who can be the last man standing.
Options are as per my other posts. See this thread:
http://wargame.ch/board/nwc/viewtopic.php?f=24&t=11794This scenario really helps the French out so this is not the "Vandamme against the world" situation. Look it over first in the SSG.pdf and then open up the battle file in the editor if you like.
It should be a really good battle if both sides use their heads. This should not be a "35 turns and out" fight.
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Generalfeldmarschall Wilhelm Prinz Peters von Dennewitz
3. Husaren-Regiment, Reserve-Kavallerie, Preußischen Armee-Korps
Honarary CO of Garde-Ulanen Regiment, Garde-Grenadier Kavallerie
NWC Founding Member
For Club Games: I prefer the Single Phase mode of play. I prefer to play with the following options
OFF:
MDF, VP4LC, NRO, MTD, CMR, PR, MIM, NDM, OMR (ver 4.07)