Another optional rule I have recently had second thoughts about.
To be sure, this is *not* the <u>automatic</u> disruption by line movement as in the BG games; I understand that hardly anybody uses that rule.
In the HPS games, it's a <u>chance</u> to disrupt, based on unit quality and the nature of the ground. That always appeared rather reasonable to me, so I have never yet played without this rule.
Meanwhile it occurred to me that lines are already way slower to move than columns in most PDTs
a) anyway (a typical MP cost in the open is 2 for columns, 3 for lines in NRC & Waterloo and 4 / 5 in Eckmuhl and Wagram) and
b) because columns don't spend extra MP for changing facing when turning, while lines do.
The additional handicap of LMD may well not be required to make it undesirable to move in line unless one absolutely has to.
<b>Questions:</b>
1. Is it desirable to have LMD on to achieve a reasonable, historical handicap of line movement vis-a-vis column movement?
2. Without LMD, do lines not disorder at all, or do they still disorder on obstructed terrain?
Thanks for your comments.
Just to clarify, this is not meant as a poll on how much the rule is being used in club games; I am aware that a majority probably doesn't use it, for convenience of playing. I am interested in opinions on its usefulness in portraying the tactical reality of the era with reasonable accuracy. [:)]
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D.S. "Green Horse" Walter, Maréchal d'Empire
Duc des Pyramides, Comte de Normandie
Commandant la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3e Division Bavaroise[/url], L'Armée du Rhin
Commandant [url="http://home.arcor.de/dierk_Walter/NWC/EdM_start.htm"]L'Ecole de Mars[/url], L'Armée du Rhin
Commandant la Brigade de Grenadiers de la Moyenne Garde

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