<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by D.S. Walter</i>
<br />Just to be sure I get this right ...
1) No Overruns ON means skirmishers can block a hex for a unit retreating from melee and thus help in its elimination;
2) No Overruns OFF means skirmishers are overrun and eliminated when a unit retreats from melee into their hex.
Correct?
If so, then it would seem we have now the choice between two rather unhistorical solutions. Was it never considered to simply have the skirmisher unit retreat, in turn, into an empty or friendly-occupied hex? Because that would seem the most likely thing to happen. [:)]
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D.S. "Green Horse" Walter, Mar�chal d'Empire
Duc des Pyramides, Comte de Normandie
Commandant la [url="http://home.arcor.de/dierk_Walter/NWC/3_VI_AdR_Home.htm"]3e Division Bavaroise[/url], L'Arm�e du Rhin
Commandant [url="http://home.arcor.de/dierk_Walter/NWC/EdM_start.htm"]L'Ecole de Mars[/url], L'Arm�e du Rhin
Commandant les Grenadiers � Pied de la Vieille Garde, "les Grognards"

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<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">
The answer is yes and yes.
Yes, skirmishers eliminate units if the rule is ON and Yes, having the unit displaced is a better solution. However, this would still mean that skirmishers in cover such as woods, villages and of course chateau would be displaced. I think that a simple logic rule which excludes skirmishers in NON-CLEAR hexes is the answer. No need for an optional rule. Just have them get displaced but not when they are in cover. 100 skirmishers in a building (village, etc) is not going to budge for any size of retreating column. 100 skirmishers in the open would.
Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)
[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]