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 Post subject: HPS Morale Checks - Help
PostPosted: Fri Feb 02, 2007 12:32 pm 
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Joined: Mon Aug 12, 2002 1:15 pm
Posts: 213
Location: USA
To all. Can someone explain (very slowly) how the computer does morale check in HPS.

For example. I shoot at a British column of 400 men, morale C (4).

Shot 1 gets 10 men
Shot 2 get 30 men and is in the flank.
Shot 3 gets 20 men

What are my odds?

If this was BG (Offensive fire phase) Shots 1& 3 would be misses and shot 2 would generate a morale check with a -2 modifier (flank) giving me a 66% chance the column would rout.

THanks!

General de Division Doug Fuller
Duc de Montmorail et Comte de Hainaut
2e' Grenadiers a' Pied de la Vielle Garde
I Corp Commander
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PostPosted: Sat Feb 03, 2007 10:04 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
From the User.hlp file:

When a unit suffers casualties due to combat, it may be subject to a Morale Check. This determination is based on a random number R from 0 to 1, the number of casualties taken C, and the strength of the unit S. A base strength B is calculated as

B = S / 10

If the base strength is less than 25, it is made equal to 25 (affecting units whose strength is less than 250 men). The Morale Check is then triggered when

R < L / (L + B)

For example, when a unit with 500 men takes a 25 man loss, the probability that it will take a Morale Check is 1/3, equal to 25 / (25 + 50).

In addition, units with Fatigue level 900 (Maximum Fatigue) that take a Fatigue loss also are required to take a Morale Check.

A unit which takes a Morale Check will become Disordered if it passes the Morale Check or Routed if it fails. The Quality value of the unit is used as the base value for Morale by converting A+++ to 9, A++ to 8, A+ to 7, A to 6, B to 5, and so on to F to 1. Modifiers are applied to this base Morale to obtain the final Morale value for the Morale Check.

· If the unit is stacked with a Leader, then 1 is added to the Morale.

· If the unit is Low On Ammo or Out Of Ammo, then 1 is subtracted from the Morale.

· If it is a Night turn, then 2 is subtracted from the Morale.

· If the unit has Medium Fatigue, then 1 is subtracted from the Morale.

· If the unit has High Fatigue, then 2 is subtracted from the Morale.

· If the unit has been fired upon Enfilade, then 2 is subtracted from the Morale.

· If the unit is Disordered, then 1 is subtracted from the Morale.

· Skirmishers have 1 subtracted from the Morale.

The resulting Morale value is compared with a random Die Roll from 1 to 6, and if the Die Roll exceeds the Morale value, then the unit fails the Morale Check. A unit that fails the Morale Check during Defensive Fire becomes Disordered, while a unit that fails the Morale Check during any other situation becomes Routed. If a Routed unit fails the Morale Check, it stays Routed, but also loses a number of men based on the amount the Die Roll exceeds the Morale, times 25 for Infantry and Cavalry, which is reported as lost stragglers. Unlimbered Artillery is not subject to routing.

When a unit routs, all units in the same hex as the unit and all units in adjacent hexes to the unit must also take a Morale Check. If any units in adjacent hexes fail the Morale Check, then this process is carried over into hexes adjacent to those hexes.

---end of text----

First, all morale checks are per individual hits. The engine doesnt add up the losses.

Second, there is a check to see if a morale check is taken. If yes, then see how the morale check is resolved. If no, then no check.

So in your example: #1 and #3 do generate a CHECK to see if a test took place.

Rich or anyone else, if you think this is in error let us know. This is how I read the manual AND interpret it based on some logic. The line items showing the losses for each unit in the OB are probably not added up. I am thinking that the engine has a routine that says:

1. Has unit checked morale yet? If Yes, then use casualty line, if not then ignore line and move on to next casualty line.

2. If check produces morale check then test.

3. Go to next line with above logic.

Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]


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PostPosted: Sat Feb 03, 2007 1:24 pm 
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Joined: Sat Aug 20, 2005 4:46 pm
Posts: 448
Location: Malta
<i>If this was BG (Offensive fire phase) Shots 1& 3 would be misses and shot 2 would generate a morale check with a -2 modifier (flank) giving me a 66% chance the column would rout.</i>

- Enfilade fire bonus (+2)applies when firing at the infantry formed in the <b>line</b> only.

Major Alexey Tartyshev
Moscow Grenadiers Regiment
2nd Grenadier Division
8th Infantry Corps
2nd Army of the West (NWC)
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PostPosted: Sat Feb 03, 2007 1:52 pm 
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Joined: Tue May 22, 2001 7:49 pm
Posts: 452
Location: USA
That looks right to me Bill.


Maréchal Hamilton, Baron d'Barbancon
21st Division
VII Corps, ADR

Saxon Leib-Garde, de la Jeune Garde, Garde Impériale

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PostPosted: Sun Feb 04, 2007 3:12 am 
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Joined: Sun Oct 05, 2003 12:21 am
Posts: 243
Location: Netherlands
Something I don't quite understand is that the manual says:

"A unit which takes a Morale Check will become Disordered if it passes the Morale Check or Routed if it fails."

This should only be the case for a unit being fired at in his defensive phase. When this unit is being fired on at his offensive phase it is either disorder or rout. It is sometimes not clear when and how these morale checks are carried out.

Generaal-majoor Marco Rietveld
2e Divisie Commander
I Corps
Allied/Dutch Army
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