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PostPosted: Fri Feb 16, 2007 8:33 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Antony Barlow</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by zinkyusa</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Antony Barlow</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i>
<br />...The exit hexes are for the Prussian army to use once they realize that the fight is getting out of hand.

...If the French waits for his troops to come up then the numbers are going to be on his side. Exiting the map was the only option I could give the Prussians (and note the French exit hexes too) so that they could retire without losing an entire army due to a dumb rule that you cant exit an army.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Bill, I agree with all you are saying here. However, I am playing the <b>Scharnhorst's Plan - Alternate Version Campaign</b> with the shorter first Jena scenario. This scenario doesn't have the exit hexes that exist in the larger version but I take it that the situation is the same in that the Prussians can still legitimately exit the map once the French threaten to overwhelm them. Is that so? The campaign briefings certainly suggest it. If so should this scenario also have exit hexes to legitimize any exit strategy or can the Prussians exit wherever they like? Without them I would probably aim to exit somewhere in the northeast quarter of the map to keep to the intentions of the campaign.

<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

I think the scenario must have the exit hexes included particuarly for the French or there is no way for the French to avoid a major defeat if the Prussians immeadiatley withdraw. Don't the French begin that scenario with a major defeat? I am playing a scenario with Jon Thayer just like this one, in fact it may be the same one and there are no exit hexes included for either side in our game. He started with a major defeat. I am not going to withdraw from the map in order to give him a sporting chance to win.[:D]<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Ed, This one starts with the French on 0 points and a minor defeat. They need 2000 points to get to a draw and 4000 for minor victory. There are 5 objective hexes totalling 1300 victory points. If the Prussians manage to withdraw without loss then they will get a minor victory and a favourable 2nd scenario. If they stay and fight for a while though, or the French catch them and inflict losses then a draw is possible for the French and even a minor victory if the French can keep the Prussians fighting or outmanoeuvre them. I don't think that exit hexes would alter the result so much as legitimize the Prussian option to retreat that is suggested in the scenario briefing. I suppose things could go badly for the Prussians if they get sucked into a prolongued battle or if the French catch them out of position.

<center>[url="http://homepage.ntlworld.com/a.r.barlow/Napoleonic/nap.htm"]Lieutenant Colonel Antony Barlow[/url]
~ [url="http://www.geocities.com/anglo_allied_army_stats/Anglo_Allied_Army_Cavalry_Corps.htm"]2nd British (Union) Brigade, Anglo-Allied Cavalry Corps[/url] ~
~ [url="http://www.geocities.com/militaireacademie/dragoons.html"]4th (Royal Irish) Dragoon Guards[/url] ~
Image</center>
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

This entire issue was difficult for me. I mean why have the unfavorable path at all if all the Prussians would do is withrdrawl?

It might seem that I went to alot of work for nothing but there are cases where folks are going to fight it out for the sake of reducing the French if they like.

On the other hand I could have just used only the favorable Prussian path and have had the victory levels to be meaningless. Just have the same result for the battle. That didnt seem right either.

In the end a Term bid is not going to solve anything either. As long the Prussian isnt being encircled he isnt going to accept a bid that takes him down a longer path to reach the Russians.

Another thought I had was to have fixed Prussian units. Make it a bit harder for them to just exit the map.

This game is not cast in stone and I can modify the scenarios for the shorter (alternate) or even longer campaign. If anyone comes up with a better wheel let me know. In the meantime I will look for a better solution.

Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]


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PostPosted: Fri Feb 16, 2007 11:58 pm 
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Location: Eboracum, Britannia
<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i>
This game is not cast in stone and I can modify the scenarios for the shorter (alternate) or even longer campaign. If anyone comes up with a better wheel let me know. In the meantime I will look for a better solution.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Bill, I'm happy with the premise of this first scenario, both in the shorter and longer version. In fact I think the whole game is great and I really appreciate all the effort you have put into it. I can see why the Prussian player might want to stick around for a while and see if he can hurt the French. I just wondered if the shorter version of the Jena scenario in the Alternate campaign should have exit hexes like in the longer version - just to legitimize an exit strategy and to say exactly where the Prussians must exit the map (this might give the French some scope to cut off this retreat route if they manage to outmanoeuvre the Prussians). Either way it is still very playable and I'm having fun with it.[:)]

<center>[url="http://homepage.ntlworld.com/a.r.barlow/Napoleonic/nap.htm"]Lieutenant Colonel Antony Barlow[/url]
~ [url="http://www.geocities.com/anglo_allied_army_stats/Anglo_Allied_Army_Cavalry_Corps.htm"]2nd British (Union) Brigade, Anglo-Allied Cavalry Corps[/url] ~
~ [url="http://www.geocities.com/militaireacademie/dragoons.html"]4th (Royal Irish) Dragoon Guards[/url] ~
Image</center>


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PostPosted: Sat Feb 17, 2007 12:30 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Antony Barlow</i>
<br /><blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i>
This game is not cast in stone and I can modify the scenarios for the shorter (alternate) or even longer campaign. If anyone comes up with a better wheel let me know. In the meantime I will look for a better solution.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">Bill, I'm happy with the premise of this first scenario, both in the shorter and longer version. In fact I think the whole game is great and I really appreciate all the effort you have put into it. I can see why the Prussian player might want to stick around for a while and see if he can hurt the French. I just wondered if the shorter version of the Jena scenario in the Alternate campaign should have exit hexes like in the longer version - just to legitimize an exit strategy and to say exactly where the Prussians must exit the map (this might give the French some scope to cut off this retreat route if they manage to outmanoeuvre the Prussians). Either way it is still very playable and I'm having fun with it.[:)]

<center>[url="http://homepage.ntlworld.com/a.r.barlow/Napoleonic/nap.htm"]Lieutenant Colonel Antony Barlow[/url]
~ [url="http://www.geocities.com/anglo_allied_army_stats/Anglo_Allied_Army_Cavalry_Corps.htm"]2nd British (Union) Brigade, Anglo-Allied Cavalry Corps[/url] ~
~ [url="http://www.geocities.com/militaireacademie/dragoons.html"]4th (Royal Irish) Dragoon Guards[/url] ~
Image</center>
<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">

Any last turn files (with password for standalone battles) you can send me helps out too. Helps to get an overall feel for whether I had enough ammo, whether it was balanced, etc.

Bill Peters
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]


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PostPosted: Sat Feb 17, 2007 1:29 am 
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<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Bill Peters</i>
Any last turn files (with password for standalone battles) you can send me helps out too. Helps to get an overall feel for whether I had enough ammo, whether it was balanced, etc.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote">I'll try and remember to do that Bill

<center>[url="http://homepage.ntlworld.com/a.r.barlow/Napoleonic/nap.htm"]Lieutenant Colonel Antony Barlow[/url]
~ [url="http://www.geocities.com/anglo_allied_army_stats/Anglo_Allied_Army_Cavalry_Corps.htm"]2nd British (Union) Brigade, Anglo-Allied Cavalry Corps[/url] ~
~ [url="http://www.geocities.com/militaireacademie/dragoons.html"]4th (Royal Irish) Dragoon Guards[/url] ~
Image</center>


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