I disagree that commanders could not react to what was going on to their front. Yes, in cases where the line was disordered they had little control over moving their units. Thus the game reflects this with the reduced movement rate.
But you guys all agree that the new Disorder rule of INCREASING the movement from 1/2 up to 2/3 is better which I disagree. From what I have read the troops that came into contact had little to no ability to react. But talk with guys like Gary M. or Ken J. and they all wanted their Allies to react more to the advance of the French when they were disordered! So who was wanting fixes to the system: the guys that were getting blitzed! And they were not HISTORICAL fixes either. They were based on the RESULTS and not on any history book. From all I have read disordered troops were not easy to reposition. Thus they got run over alot. On the other hand I have heard that even the simplest movements by troops on the BATTLEFIELD seemed to stretch their every fiber of being. That the FATIGUE of doing the simplest things was very taxing.
So the question here is does the 10 min. rule stand only as a REACTION to the blitz and the answer is NO. Its there because the 15 min. rule allowed commanders to get in behind the other guys' flank before a HISTORICAL reaction could happen. And it harnesses those that decide to move an entire brigade or division at a time when this was the exception rather than the norm of every turn's activity (see below).
Thus this entire issue of the 10 min. move being unhistorical is ridiculous. And the 10 min. move was not only added in because players were abusing the blitz but was a move made based on the consideration that the units could not react to basic enemy movements given that the troops reacting were fresh and able to make a normal move.
Back to control: what I would have liked but will never get is a Command Control tool that allows you to give orders and watch your troops move in Napoleonic fashion. I enjoy games like Combat Mission which are We-Go style of play. Whenever someone can put together a We-Go type of game where you plot your moves (by brigade if you like) then that would be nice.
May I point out that the majority of commanders facing Napoleon prior to 1813 would come over and move one or two battalions at a time? The concept of brigade moves on the battlefield didnt exist. Or they would launch a group of squadrons in a charge. Thus if you guys really want to get historical ... the Prussians in Jena should not be able to move once placed. The commander can adjust ONE battalion or TWO at the most per turn.
Rich - I would LOVE to see someone play historically accurate but noone would enjoy the outcome. If that is your goal then Napoleon always wins in our games because the command system for the French would almost render an Allied victory impossible except where the Austrians of 1809 or British under Wellington were concerned. And even the great Duke himself had a terrible command system and had to, dare I use the term here because of the historical watchdogs, MICROMANAGE his troops. You read any account of Wellington's great victories and he was running all over the battlefield placing a battalion here or there. That was how he won. Not because of a great staff system. Because he was always PERSONALLY at the right place.
So much for historical talk. I doubt that any of you including you Mike Ellwood would want to play historical.
We had a guy in our miniature and boardgame club who did this. He lost everytime because he fought his armies just like his historical counterparts would. Is that what we are about? No.
Yes, there needs to be historical restraint but how many of you guys are willing to live with a system that says ... you cant move more than say 1-2 battalions a turn in any one division? Please dont lie to me and say you would.
So much for the historical approach. None of you, including you Rich, would want to play that way for more than 2 games. What you guys think of as a historical advance with your forces was Napoleon's ability to move large formations.
What we need is a troop commitment level, an Army morale system of some kind to counter those that like to mobilize the entire army on Turn 1. Most of the response to FIXED troops is negative. Folks dont like to be tied down. Frankly the idea that the French Imperial Guard never gets used is nice but what do you do in your game when cossacks approach from the rear as did happen in my Borodino game recently with Colin Gaskell? Do you say, "Well the Guard never was committed so I guess I will just suck it up?" Would some of you consider Colin's move gamey? I didnt. They are cossacks! Their job was to recon the flank and rear of armies. They were used to operating on their own.
Bottom line: our games are just games. They are not total history. As my friend Jim pointed out to me our games still give us too much vision. How many of you when a squadron discovers a huge enemy force on one side of the massive maps discard it and forget it? None of you. Be honest please! You adjust on the spot unless you had rules in force. Which is why umpired games are wonderful. But not too many of them FINISH. Why? If we were so historically driven we wouldnt mind using umpires in EVERY game that uses a LARGE map. We wouldnt even worry about a 10 min. move then.
But everytime I or someone else has advertised an Umpire game lately its just left alone (the thread I mean).
If historical accuracy is what you want ... lets see more umpired games. Otherwise please dont bother me about being historically accurate. What we have here (me too) are gamers that are for expedience and not as much historicity.
Sorry that this one got long but I had to develop this thought out completely to prove my point. Its not about being right or wrong. Its everything about spending over 100 hours to get things the way they should be in the Design stage. Frankly I dont think I need to spend another 100 hours going over the game at this point. We have players that expect to win every time they play because that is in their nature. Losing is not dishonorable but none of us plays with the idea that we CANT win the battle or that the goal is to ONLY deny the victory but never win. Which is where some of our scenarios lead. The best the defender can do in certain cases is a Draw. I would like to remedy that but it takes alot of testing to do that. I will continue to try and produce scenarios that allow the widest possible outcome.
When the blitz guys go away they will be replaced by the ponderous, historically driven sorts that frankly ... bother me more than the former. I had rammed down my throat by one former member the concept that unless I did it his way I was not only idiotic but insensitive. I have one icon to describe my response to his likes:
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Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)
[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]
