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 Post subject: Surrounding units
PostPosted: Sun Jul 06, 2008 2:35 am 
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Joined: Sun Oct 05, 2003 12:21 am
Posts: 243
Location: Netherlands
I am playing a game in which I have several stacks of cavarly squadrons surrounded. Unfortunately its seems nearly impossible to whipe them out. They need to be routed and isolated before you can overrun them, depending on the optional rules. If there are several units surrouned there is always one which makes its check and is only disorded and isolated, so no overrun. It would be nice if this situation could exist for a certain number of turns after which you should be able to bag the lot. Now I need to leave precious units behind for half the game in order to keep them surrounded. Very annoying [:(!]



Generaal-majoor Marco Rietveld
2e Divisie Commander
I Corps
Allied/Dutch Army
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PostPosted: Sun Jul 06, 2008 4:24 am 
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Joined: Tue May 22, 2001 7:35 pm
Posts: 852
Location: USA
But that is exactly the purpose of the NME rule. Surrounded units may fight on and require precious resources to convince them to surrounder. It may not happen in a 20-minute move.

FM Sir 'Muddy' Jones, KG
2nd Life Guards, Household Cavalry


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PostPosted: Sun Jul 06, 2008 10:12 am 
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Joined: Wed May 23, 2001 10:18 am
Posts: 6156
I shouldnt be giving an Allied member a tip but ... Bring up guns and infantry and move them adjacent and blow them away. May not be historical but it beats the alternative.

Remember when your units get surrounded it will help you too.

This is NOT the perfect fix and I truly would like to see something changed on this. But for now its what we have to work with.

The rule is an OPTION. If you dont like it dont use it. That is the beauty of it.

Gary M. and others were advocating a Melee Phase after all movement and fires are over (as well as cavalry charge moves) and perhaps that will solve the issue of entire brigades vaporizing in one turn. But I am sure that Paco, Jeff and Tomasz as well as others in the Allied camp will figure out how to resume their deadly carnage.

It RARELY happened in the wars and frankly is particularily annoying to those of us that like to retain a battle line for at least 2 turns! [:D]


Colonel Bill Peters
Armee du Rhin - V Corps, Cavalerie du V Corps, 20ème légère Brigade de Cavalerie, 13ème Hussar Regiment
HPS Napoleonic Scenario Designer (Eckmuhl, Wagram, Jena-Auerstaedt and ... more to come)

[url="http://www.fireandmelee.net"]Fire and Melee Wargame site[/url]

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PostPosted: Sun Jul 06, 2008 2:49 pm 
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Joined: Mon Jan 30, 2006 4:11 pm
Posts: 1765
Location: New Zealand
Hi Marco
I have to agree with Bill and Muddy. Role up your horse batteries and let him have it. It won't take long if you combine it with infantry in line. You can concentrate on shooting up the non routed unit and then possibly overrun the rest.

Overall the advantages of NME are a big improvement and outweigh the disadvantages IMHO and as Bill says its optional.

Just my thoughts.

Salute!



General de Brigade Knox
Baron de l'Empire
2e Regiment Gardes d'Honneur (the regaled pheasants)
La Jeune Garde
CO. 1er Brigade, III Division Cavalerie Legere, III Corps Armee du Nord
http://www.aspire.co.nz/colinknoxnwc.htm

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PostPosted: Mon Jul 07, 2008 9:24 am 
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Joined: Fri Jul 19, 2002 7:23 am
Posts: 375
Location: USA, Philadelphia, PA
Gentlemen,

let's to solve the problem with the much more historic and realistic method.[:I]
I always play with these House Rules of mine so pay, please, your attention to clause #8:

1) All NEW moves and manoeuvres may be started only with presence of a Leader (BrigadeLeader opens move of his Brigade, DivisionLeader - of his Division etc. etc., the leader must be with a leading unit herewith);
2) No unit stacks on the road march, Cavalry may moves along ways only by Squadrons, and by Sqns and Divisions (2 Sqns) elsewhere;
3) In Battle Order: No more than 8 guns in one hex (a Battery + 1 Btn or 1 Sqn in Column - it is possible), no more than two Btns (till 1.700 men) or two Sqns (till 200 horses) in one hex (sorry, but I still couldn't bring round Bill Peters to give cavalry in HPS game engine the capability to form Line order for the charges like in Battleground game engine, but... his megalomania don't let him to listen anybody's opinion. The Creator!);[;)]
4) No more than 300m (3 hexes) between a Skirmish chain and the parent Brigade;
5) Infantry attack with fire on ANY Cavalry only from the maximal range first, if the Cavalry persist and do not leave position then Infantry may fire from the minimal range.
6) Disordered unit may attack/advance only with a leader;
7) Infantry may not shot across their skirmishers are in front of the infantry;
<font color="orange">8) If any disordered/routed/isolated troops without a Leader find themselves AFTER A MELEE behind the enemy's front line, they must to capitulate and draw themselves into a location indicated by an opponent.</font id="orange">
9) Conquerred and occupied Objective Points in towns and villages must have some garrisons ( a troop/company of infantry or troop/squadron of cavalry, or a wagon-train).
10) Once a unit (except Guards) has lost 50% it can no longer engage in offensive actions.

Yes, you cannot add those capitulated enemy troops to your victory points but you expel them out of fighting anyway; and, I believe, that is the much more lesser ill than to head your infantry and artillery off a battle order for to annihilate them, or moreover: to chase "with foam on your mouth" every mangy troop of his skirmishers sabotaging in your rear.[:(!]
Yes, the disordered and leaderless troops could not launch any purposeful actions, and a fortiori - if they are surrounded by the enemy - they must to capitulate.[xx(][^]

Good luck to all of you![:)]





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GL Count Vladimir Repnin
2nd Grenadier Division
8th Corps
2nd Russian Army,
His Imperial Majesty
Chevalier Guards' Chief
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PostPosted: Mon Jul 07, 2008 10:01 am 
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Joined: Mon Apr 02, 2007 6:34 am
Posts: 3603
Location: Republic of Galveston Texas USA
Monsieur vladimir1812 ju almost sound like a real table top player bravo that the way it should be! I have had battles with French Marshal's and the panzer attack is their style of play! Garcons give this Russi some Bayou juice [:D][8D]Ps we use to play 30/40 rule any French unit that is disordered up to 30% fall to the rear any Allied unit 40% falls to the rear can not attack thats honesty in a game. Ju wouldn't have 80,000 dead an the game would be over quicker also.

Col de Art 6/3 II Corps AN Marbot CS


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PostPosted: Mon Jul 07, 2008 11:15 am 
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Joined: Sun Oct 20, 2002 9:44 am
Posts: 476
Location: Ireland
Vladimir.

i like the rules.so when do we start.[;)]

<font color="red">Maréchal</font id="red">
<font color="red">BEECHAM</font id="red">
La Commandeur, II Corps
ADN

Prince d` Istria et Comte d` Arles La Jeune Garde

"Toujours féroce,jamais étourdi"


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PostPosted: Mon Jul 07, 2008 11:36 am 
"capability to form Line order for the charges like in Battleground game engine" - Vladimir1812

Cavalry could form line in the Battleground engine? I don't remember that.

Vladimir1812, remember that Bill is a designer working with John Tiller's game engine. Bill cannot make the changes you are referring to. He can only make requests to John. If John decides not to do them, then it is not Bill's fault.

Colonel Al Amos
1erè Brigade Commandant
2ème Division de Dragons


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