<blockquote id="quote"><font size="3" face="book antiqua" id="quote">quote:<hr height="1" noshade id="quote"><i>Originally posted by Colin Knox</i>
<br />I agree Bill I am thinking a 'resolve melees option' that allows you to go through and do the melees and then go back to your move with further ones prevented or just finish up. So just like embedded melee. A big code change I guess so not likely to happen. Still the games are great as is anyway.<hr height="1" noshade id="quote"></blockquote id="quote"></font id="quote"> It would be great to see something like that. However, it would need to be coded so that skirmishers could be meleed at any time during the turn and outside the melee phase (simulating them withdrawing in the face of the advancing enemy - they could even get a defensive shot in and then just be placed back with their parent units). Otherwise you are back to the bad old days of battleground when supermen skirmishers could block all movement and prevent an attack on the main battle line. But for now the embedded melee rule works out fine so long as both players are prepared to work with it.
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